Close
Advertise Here
Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20
  1. #11


    Tried... it's a cooool game way more refined that I was thinking.
    Music fits perfectly, visuals are greatly stylised, the jump system is a little strange but I'll get used of it
    www.virtualinn.it - A Videogames & TV Series Online Magazine

  2. #12
    OUYA Developer Jayenkai's Avatar
    Join Date
    Dec 2013
    Location
    Bolton, England
    Posts
    429


    Quote Originally Posted by frpnit View Post
    Finally reached the all mighty level 25

    I found it pretty obvious, though.
    Yeah, as I was coding it, I was thinking "Is this just really obvious because I sat here and coded it, but will be baffling to others.. or is it ACTUALLY really obvious!"
    I was hoping it was the latter!!
    Good to know it is!
    *phew*

    Thanks for reaching the all mighty level 25
    Jayenkai : Making unpopular games for over two and a half decades!

  3. #13
    Space Cadet Pirate Moderator flamepanther's Avatar
    Join Date
    Nov 2013
    Location
    Texa$
    Posts
    2,069


    I never played the original. The gimmick of having an invisible avatar character is devilishly tricky, but I'm rather enjoying it. It's worth remarking on just how smooth it is. So many OUYA games are choppy and prone to random judder--even when it's simple, low resolution, 2D fare--that I've begun to subconsciously attribute it to the console itself. Invisible Munky 2 reminds me that I know better.

    Sent from my SPH-L710 using Tapatalk
    "But I don't want to go among mad people," Alice remarked.
    "Oh, you can't help that," said the Cat: "We're all mad here. I'm mad. You're mad."
    "How do you know I'm mad?" said Alice.
    "You must be," said the Cat, "otherwise you wouldn't have come here."

  4. #14
    OUYA Developer Jayenkai's Avatar
    Join Date
    Dec 2013
    Location
    Bolton, England
    Posts
    429


    1 members found this post helpful.
    Awww *hugs*

    Yeah, it's smooth once it gets going, but those initial few seconds when it's loaded.. Yikes!! That menu stutters into action, doesn't it!!? Stupid Android loading methods.. But once it's all jammed into place, it continues without any issues, which is nice.

    This game uses the largest assets I've drawn, so far. (Surprisingly!) With only the floors actually being "line" drawn (and about 16 * pixel-thin lines per floor tile, btw.. Couldn't figure out how to make lines thicker!!) everything else is drawn using HUGE sprites! Even the little fluttering leaves are 64x64 pixel particles floating around. It really is a huge amount of stuff that I'm throwing at the screen, and thankfully the OUYA is more than capable of doing it,
    I was a little worried when my own laptop started to stutter, but the OUYA just carried on regardless

    The OUYA is much more capable than people give it credit for, and it's a shame others seem to lazily-port things, without properly bothering to stress test their games.
    Last edited by Jayenkai; 3 Weeks Ago at 10:33 AM. Reason: I added a character!!
    Jayenkai : Making unpopular games for over two and a half decades!

  5. #15


    Jayenkai, the game is good. Really.

    AND... the goodness of the engine could be used for a more ambitious game.
    Maybe a game similar to Gauntlet, or a racing game like Skidmarks (but with your kind of essential visuals)

    https://www.youtube.com/watch?v=XDR8osIbqVI
    www.virtualinn.it - A Videogames & TV Series Online Magazine

  6. #16
    OUYA Developer Jayenkai's Avatar
    Join Date
    Dec 2013
    Location
    Bolton, England
    Posts
    429


    FACT : Skidmarks was created using Blitz 2.0
    Invisible Munky 2 was created using Monkey-X

    Monkey-X was written by the same guy who wrote Blitz 2.0 (Mark Sibly)

    OMG!!!!!
    Jayenkai : Making unpopular games for over two and a half decades!

  7. #17
    OUYAForum Addict timmytot666's Avatar
    Join Date
    Jul 2013
    Location
    United States
    Posts
    2,821


    Woahhh. We need to go deeper (inception)
    XBMC info for newbs http://ouyaforum.com/showthread.php?11077-OUYA-XBMC-And-You!

    How to Amazon Appstore http://ouyaforum.com/showthread.php?8351-How-to-Amazon-AppStore

  8. #18
    OUYA Developer Jayenkai's Avatar
    Join Date
    Dec 2013
    Location
    Bolton, England
    Posts
    429


    1 members found this post helpful.
    Deeper : Invisible Munky 1 was written using Blitz2D, the direct successor to Blitz 2.0!
    Jayenkai : Making unpopular games for over two and a half decades!

  9. #19


    Quote Originally Posted by Jayenkai View Post
    FACT : Skidmarks was created using Blitz 2.0
    Invisible Munky 2 was created using Monkey-X

    Monkey-X was written by the same guy who wrote Blitz 2.0 (Mark Sibly)

    OMG!!!!!
    LOL, can't believe XD

    It's a sign of destiny
    www.virtualinn.it - A Videogames & TV Series Online Magazine

  10. #20
    OUYA Developer Jayenkai's Avatar
    Join Date
    Dec 2013
    Location
    Bolton, England
    Posts
    429
    Last edited by Jayenkai; 3 Weeks Ago at 11:07 AM. Reason: Bbcodebork
    Jayenkai : Making unpopular games for over two and a half decades!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •