Cool, must try it!![]()
Invisible Munky 2!!!
Ten years after the original that I can probably suggest you never ever saw, comes the inevitable sequel.
50 entire levels of Banana grabbing chaos.
Dodge the evil monsters, bopping them on the head with your rocks, and hunt for the exit on each level.
You'll have to have killed 50% of the baddies, and collected 50% of the bananas on each level, to unlock the next level.. (I've actually forgotten to mention this in the game... um.. *shrugs*)
The challenge? The main character is INVISIBLE!
You'll NEVER get to see Munky.
Luckily, there's a handy pointer to help guide you as you go. But is it enough!?
You can Grab it from OUYA.tv or find it in the Discovery channel.
You can also download it for Windows, or play it in HTML5, or grab the .apk for typical Android doohickeys, from my Archive here.
Ye-Generic YouTube Trailer!
Jayenkai : Making unpopular games for over two and a half decades!
Cool, must try it!![]()
www.virtualinn.it - A Videogames & TV Series Online Magazine
Looks like fun, I'll be sure to check it out.
"When I'm sad, I stop being sad and be awesome instead!"- Barney Stinson
Game is fantastic I don't think I'll beat it anytime soon but it was awesome.
XBMC info for newbs http://ouyaforum.com/showthread.php?11077-OUYA-XBMC-And-You!
How to Amazon Appstore http://ouyaforum.com/showthread.php?8351-How-to-Amazon-AppStore
If anyone manages to reach it, be sure to let me know how obvious Level 25 is!!
Jayenkai : Making unpopular games for over two and a half decades!
Level 25? D: thats so far lol.
XBMC info for newbs http://ouyaforum.com/showthread.php?11077-OUYA-XBMC-And-You!
How to Amazon Appstore http://ouyaforum.com/showthread.php?8351-How-to-Amazon-AppStore
I like it lots! What's the deal with the arrow that points at the monkey?
Nothing wrong with a great big floating red pointy arrow!!
Originally, Invisible Munky was only supposed to be a simple test engine for a new sort of platforrm game, using lines instead of the usual grid/tile type of engine. I was going to reskin it at a later date. The arrow was added to symbolise "this is where I will eventually add a cool looking player sprite", but after running around the level with the barebones style, I found myself falling in love with the oddness of the look.
I posted my "test engine" online, and others also liked the stylised look, so the game carried on like that, and "Invisible Munky" was born.
This time around (literally 10 years later!!!) I opted to stick with that style, and have actually replicated a whole lot of the original game's look. There's still a bunch of stuff missing from this edition, but hopefully the huge number of levels makes up for that!
Jayenkai : Making unpopular games for over two and a half decades!
Previously undisclosed feature : If anybody's struggling with the game, you can head into the main menu's options (cog on the left) and switch from [Normal] to [Easy] mode. This makes Munky invulnerable, gives it infinite lives, and respawns if it falls into the water....
But who needs easy mode!!!!??
Jayenkai : Making unpopular games for over two and a half decades!
Finally reached the all mighty level 25
I found it pretty obvious, though. That kind of thing were pretty common on 8-bit / 16-bit era, well, or is it just me? Anyway, pretty cool game, i love how main character "looks" more like an anamorphic dude than a munky
Cheers,
Fabrício.
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