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  1. #41
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Quote Originally Posted by frpnit View Post
    Well, my point of view...

    I really understand Outlander being tired of games that are below an acceptable quality, but as Riot said, Ouya's philosophy is that anyone could publish without barriers. That said, it's natural that the system would be flooded with questionable quality games (i'm trying to not be harsh), it's part of the system. So how we could improve the discover experience, since wiping out all bad games would be ilogical due the environment's nature?
    Quote Originally Posted by Schizophretard View Post
    I have expressed similar ideas before but I think this would be a good place to restate them...
    We've discussed the Discover side of the equation a dozen times already. Literally everyone agreed that it needs to be improved in order to remedy the numerous issues we've spoken about in threads like this, but we also came to the consensus that Discover is a great interface already so harping on it too much would be unfair. There are three major things that can happen that would remedy a lot of our issues:

    1.) The users who have a problem with certain games should speak up, and we've already talked about this in the thread. Things like making reviews, giving constructive feedback to the developer so they can update their content with improvements, and numerous other things will help make some of these bad games into acceptable ones. The problem is that indie developers tend to act like spoiled divas that have more self-absorbed complexes than anyone else which means that even if you were to give constructive feedback then it may fall on their divine deaf ears. Another problem is that a lot of users prefer to choose to simple route of giving destructive feedback amongst other things like not choosing to do anything about something that bothers them. In conclusion, everyone is their own worst enemy.

    2.) I want you all to look at this thread. The point of that thread was to have OUYA Incorporate play their part in reducing the amount of bad games that get published on Discover. We all know that gameplay, visuals, and just about everything else is in the eye of the beholder hence why they don't count, but games with controls that don't make sense and game-breaking bugs that get published should be prohibited. Granted, the flow of games with horrendous controls and game-breaking bugs has slowed down a bit, but I'm still seeing a lot of games that shouldn't have been published with no ifs, ands, or buts about it.

    3.) Discover needs an overhaul. Yes, it's the best interface for a video game console that has ever existed, and it has improved dramatically over the course of its release. It's visually appealing, makes drowning duck noises when you exit to the menu, and is fluid. Anything that has ever existed can be improved and Discover is no exception to this. It would take a lot of time and effort to improve, but it's possible and would no doubt be effective.
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  2. #42
    Magistrate of Altered States Schizophretard's Avatar
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    Quote Originally Posted by RiotingSpectre View Post
    We've discussed the Discover side of the equation a dozen times already. Literally everyone agreed that it needs to be improved in order to remedy the numerous issues we've spoken about in threads like this, but we also came to the consensus that Discover is a great interface already so harping on it too much would be unfair. There are three major things that can happen that would remedy a lot of our issues:

    1.) The users who have a problem with certain games should speak up, and we've already talked about this in the thread. Things like making reviews, giving constructive feedback to the developer so they can update their content with improvements, and numerous other things will help make some of these bad games into acceptable ones. The problem is that indie developers tend to act like spoiled divas that have more self-absorbed complexes than anyone else which means that even if you were to give constructive feedback then it may fall on their divine deaf ears. Another problem is that a lot of users prefer to choose to simple route of giving destructive feedback amongst other things like not choosing to do anything about something that bothers them. In conclusion, everyone is their own worst enemy.
    The way I go about it is to either give all stars and a purchase or no stars at all because I rather give the ultimate like or ultimate dislike instead of trying to order them in a way the O-Rank already does. I either like it or I don't. I also don't like to give criticism for the games in the unliked category. I reserve that for the games I like and/or see potential in because they are games that I wish to be better. In other words, if it is shovelware then it gets ignored but if it is good it gets construction attention.

    Quote Originally Posted by RiotingSpectre View Post
    2.) I want you all to look at this thread. The point of that thread was to have OUYA Incorporate play their part in reducing the amount of bad games that get published on Discover. We all know that gameplay, visuals, and just about everything else is in the eye of the beholder hence why they don't count, but games with controls that don't make sense and game-breaking bugs that get published should be prohibited. Granted, the flow of games with horrendous controls and game-breaking bugs has slowed down a bit, but I'm still seeing a lot of games that shouldn't have been published with no ifs, ands, or buts about it.
    I get the impression that the mindset at QA is that they want all they can get and think something like,"If it is good enough for the M.O.J.O. then it is good enough to get in. After it is in then the users can see if it is good enough for OUYA to catch anything we missed. Then since it is already in we will offer the dev suggestions that should have been requirements to get in in the first place.

    I think they seem really confused on what is and isn't a beta. A game that is being worked on with updates should always be considered in beta unless it is a complete game and the updates are more like expansion packs instead of finishing touches. And all complete games should have all of the requirements like correct buttons, no touch screen talk, no using the touchpad, etc. to the point that it looks just as standardized as any other console.

    Quote Originally Posted by RiotingSpectre View Post
    3.) Discover needs an overhaul. Yes, it's the best interface for a video game console that has ever existed, and it has improved dramatically over the course of its release. It's visually appealing, makes drowning duck noises when you exit to the menu, and is fluid. Anything that has ever existed can be improved and Discover is no exception to this. It would take a lot of time and effort to improve, but it's possible and would no doubt be effective.
    I don't think it needs a full overhaul like from orange to Abominable Snowman kind of things. It can just use some fine tuning. For an example, if I reinstall a game that is in my purchased folder and it went back to demo mode then I should never have to email customer support to unlock it again. Being in my purchased folder should be tied to the purchase and the unlock. In other words, if I launch a game that is in my purchased folder then it should automatically fetch the receipt that is missing. Anyway, just fixes, new features, and organization type things instead of another overhaul.

  3. #43
    Super Moderator Jawdy's Avatar
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    Quote Originally Posted by RiotingSpectre View Post
    1.) The users who have a problem with certain games should speak up, and we've already talked about this in the thread. Things like making reviews, giving constructive feedback to the developer so they can update their content with improvements, and numerous other things will help make some of these bad games into acceptable ones. The problem is that indie developers tend to act like spoiled divas that have more self-absorbed complexes than anyone else which means that even if you were to give constructive feedback then it may fall on their divine deaf ears. Another problem is that a lot of users prefer to choose to simple route of giving destructive feedback amongst other things like not choosing to do anything about something that bothers them. In conclusion, everyone is their own worst enemy..
    Gnargh.
    This over-generalization irks me every time I see it.
    No. We're not.
    OK. Not all of us.
    Some of them - and I've met some of these folks in person - are indeed, self-absorbed a-holes who cannot take criticism in any form and unless you're gushing over them, they don't want to know.
    But there are SO MANY out there who can take and in fact seek out constructive criticism. They're the ones, myself (to some extent) included, who know that we will likely ship something that isn't everyones cup of tea (no pun intended) and needs work. And the only way we can make it into a better experience for the masses is by putting it out there, hearing what comes back and adjusting accordingly, where appropriate.
    But saying that we're all Divas is just as bad as the majority of Indies saying that players are "entitled" or "spoiled" or whatever. Yes, I threw out that word, but it's in quotes, so I don't actually mean it! It's just what always goes back and forth. Indie Devs are too sensitive; Consumers are a'holes to Devs. Back and forth, back and forth.

    I'd like to put one thing out there - if you write something that comes across as though you've broken Wheton's Law, then you suck. Not your point. Your point is probably valid and pertinent. But you, whomever wrote that thing, you suck. You don't have to be a dick and slam someone's work to get your point across.
    Oh, and I also don't mean sugar coat anything.
    Hell no.
    That never helped anyone either (like this idea of everyone getting trophy just for competing. Or in the UK, if a (kids) football/soccer team beats another by more than 13-0, then the game is over, regardless of time left, and it becomes something like 3-0 (Hello!? Goal Difference!)). What I mean here is, if you have something so utterly and incredibly poignant and useful to say, then say it! Just don't say "hey, you made a <expletive> game, you suck, give up." Instead, how about "I really didn't like it, I felt that X, Y and Z were bad" and move on. It takes 10'000 hours to become a master of some skill, so why not help add to their repertoire, rather than crushing.

    Shoot for the stars, if you miss and hit the moon - so what, at least you hit the chuffing moon... next time you'll go further.

    Quote Originally Posted by Schizophretard View Post
    The way I go about it is to either give all stars and a purchase or no stars at all because I rather give the ultimate like or ultimate dislike instead of trying to order them in a way the O-Rank already does. I either like it or I don't. I also don't like to give criticism for the games in the unliked category. I reserve that for the games I like and/or see potential in because they are games that I wish to be better. In other words, if it is shovelware then it gets ignored but if it is good it gets construction attention.
    At least you're giving back to the community/game!
    We've had some 800 downloads (to date) and 46 votes. I'd wager that we would probably have an abysmal score if everyone voted, as not everyone likes the game... but this is one of the ways that players have the power to feed back into the system, give their opinion and hopefully drive up the more positive games to the top of the heap.



    [Slight off topic]
    I mentioned about sugar coating above, well, a friend of mine was, when this story occurred, working at a MAJOR development studio on a HUGE franchise when we put out our first demo of 7Teas. He asked me if I'd like some feedback, so naturally I said yes! What we received was the hardest 7 pages I've ever read.
    It started with "I'm not going to say what are the good points because you should know what they are - but the things I thought were bad, need work or could be added are...", and this went on for, like I said, 7 pages.
    He was absolutely right, though. And I know the things he said never came from a place of malice, but only to better the game. Oh, and he said he liked the concept and the demo, just that these suggestions would help to bring it forward.

    Come forward to January and a similar thing happened at a conference. Someone whose job it is to rip games apart and inform devs of what focus groups liked or didn't, and propose suggestions to fix them, did this on 7Teas for an hour. That free consultation would probably have cost us a lot of $$$, but it was a fellow gamer giving his 2(million) cents. It hurt. It was tough to hear all the negative things. But again, never in the conversation or discussion did he slam it and he was working to help us find the best solution and make a better game.
    Everything he said was correct.

    So while I was the one who bore the brunt of both of these encounters, I filtered them a bit and delivered them to my team. Not because they're any less thick skinned than myself, but because coming at things positively trumps negatively EVERY time.
    [/Slight off topic]

  4. #44
    OUYA Developer Jayenkai's Avatar
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    1 members found this post helpful.
    I agree wholeheartedly. "Bad" feedback is infinitely more useful than good.
    The number of things I've learned, and bad habits I've dispelled is all down to getting feedback, because otherwise I just plough ahead, never really bothering that X element of my game is insanely "wrong"!!
    There are occasions where I've ignored complaints. Like a recent request in a YouTube comment to make Invisible Munky visible via a keypress. .... That might work in other games, but the entire point of Invisible Munky is that the Munky is indeed Invisible.. That's pretty much the game, right there!! So I've ignored that comment.
    Other comments like "I like this game, but I think it would be better if it were completely identical to this other game that I like" also get ignored. If the person wants THAT game, then they should play THAT game, not THIS game..

    But there are occasionally legitimate complaints, and should I have the time to go back and fix things, I typically try to. What in fact usually happens is that the comment gets lodged into the back of my mind, and in future games, I'll try to make a point of putting in those tweaks.

    AGameAWeek isn't great for "fixing" old things, but it is an absolutely invaluable learning method, and I'm glad for any and all feedback that I've had, during my time doing it.
    Jayenkai : Making unpopular games for over two and a half decades!

  5. #45


    1 members found this post helpful.
    For what it means, every game I try, I vote it.
    And, when I see a piece of crap, it gets the minimum from me.
    It's like it should be done. Every customer can support (or destroy) a game.

    I don't understand so clearly the O-Rank and its logics, however our vote isn't a waste of time.
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  6. #46
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Quote Originally Posted by Schizophretard
    The way I go about it is to either give all stars and a purchase or no stars at all because I rather give the ultimate like or ultimate dislike instead of trying to order them in a way the O-Rank already does. I either like it or I don't. I also don't like to give criticism for the games in the unliked category. I reserve that for the games I like and/or see potential in because they are games that I wish to be better. In other words, if it is shovelware then it gets ignored but if it is good it gets construction attention.
    Honestly, I give constructive criticism for good and questionable games since I want everything in Discover to be at least acceptable. Legend Dary is a piece of shit game that shouldn't have ever seen the light of day and I'm glad I got it (temporarily) removed from Discover, but even if it wasn't then I would have emailed the developer with a book report length of problems that he needs to work on.

    Quote Originally Posted by Schizophretard
    I get the impression that the mindset at QA is that they want all they can get and think something like,"If it is good enough for the M.O.J.O. then it is good enough to get in. After it is in then the users can see if it is good enough for OUYA to catch anything we missed. Then since it is already in we will offer the dev suggestions that should have been requirements to get in in the first place.

    I think they seem really confused on what is and isn't a beta. A game that is being worked on with updates should always be considered in beta unless it is a complete game and the updates are more like expansion packs instead of finishing touches. And all complete games should have all of the requirements like correct buttons, no touch screen talk, no using the touchpad, etc. to the point that it looks just as standardized as any other console.
    Back in the day we simply thought it was just them trying to get as many titles as they could so they could say, "Hey, people are supporting us unlike what people think". Now it's clearly evident that they have no standardized requirements despite the fact that they have submission guidelines amongst a few other things. Either some employees aren't pulling their own weight which means inconsistent filtering, or they still have that old mindset, though I doubt it.

    Only a developer can classify their own game as a beta and nobody else. Also, by your logic then every game that has been released in the past two generations (excluding computer gaming) has been beta releases since they're always receiving updates. I do agree that all submissions should have correct buttons, no screen talk, and no use of the touch-pad amongst other things.

    Quote Originally Posted by Jawdy View Post
    Gnargh.
    This over-generalization irks me every time I see it.
    No. We're not.
    OK. Not all of us.
    Some of them
    Come on, Jawdy. Give your demographic a little less credit than that. Most indie developers are divas.

    Quote Originally Posted by Jawdy
    At least you're giving back to the community/game!
    We've had some 800 downloads (to date) and 46 votes. I'd wager that we would probably have an abysmal score if everyone voted, as not everyone likes the game...
    As soon as that single-player update hits then I'm going to five star the shit out of 7Teas. Until then I can't vote since I literally can't play it because it's multiplayer-only at the moment...
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