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  1. #21


    Good job on number 1.

    It is not an ideal situation I agree. However, with such a limit in place, suppose I enter initials FOP and am anxious to see where I end up, only to see that one or a small number of other FOPs already had a better score, and thus my score is lost even though it was better than some other scores on the list.

  2. #22


    1 members found this post helpful.
    You could display the most recent score in its place in the high score list, regardless of whether it's going to be saved within the shared high score list. So you could display something like

    20 FOP 600
    -- FOP 598
    21 AAA 594

    The game NetHack uses a similar strategy to make sure that one player doesn't dominate the high score list; it's what I was thinking of when making that suggestion.

    You'd probably also want to store (on the server side; not displayed to the player) an ouya-unique ID to perform the limiting rather than just using initials, so that two people that have the initials FOP could still both be on the high score list.

  3. #23


    I think I won't use OUYA account names or IDs since it probably requires the use of some API or SDK and I want to keep things simple where possible.

    Your idea of showing the score even though it is not stored is interesting. Like a ghost score. I am now thinking about this implementation:

    1) Player enters name AAA and submits score.
    2) Score script adds name AAA and score to table.
    3) Score script then prunes set of AAA scores to their best 3.
    4) Score script returns resulting new score table to game.
    5) Game shows most recent score as ghost if not found in returned table.

    It could also be pruned to the best 1, but I suppose 3 is nice because you can be at spot 1, and at spot 4 and someone could say "I beat your spot 4 score!".

    The FOP from my previous example could still be disappointed but they have options:

    a) Pick a more unique name for future submissions;
    b) Keep the 'shared' name but get a better score;
    c) Rage quit!!!
    Last edited by Foppy; 03-25-2015 at 07:48 AM.

  4. #24


    Quote Originally Posted by Foppy View Post
    I think I won't use OUYA account names or IDs since it probably requires the use of some API or SDK and I want to keep things simple where possible.
    Yeah, I think you would probably want to use GamerInfo.getUuid() from the Ouya API for that purpose if you wanted to do that. (Caveat: I haven't actually done any Ouya programming, so take that with a grain of salt.) If there's not too many people playing the game, then the chance of collisions may be low enough that it doesn't matter.

  5. #25

  6. #26


    Haha, very nice! Lego fan art.

    I like the 'blocky' style!
    Last edited by Foppy; 03-26-2015 at 07:34 AM.

  7. #27


    Quote Originally Posted by DrunkPunk View Post
    Gah, around a score of 400 seems to be my kryptonite. 5th place at the moment.

    So the 5 year old asks me to play it a bunch now so that she can dance to the music. She tried playing it but of course it was a bit too hard, and she was trying to dance while controlling the ship...
    My daughter dances to this and the Thunder Dessert GP soundtrack. Both Foppy Games are exceptionally entertaining for the price!

    Sent from my SM-N910T using Tapatalk

  8. #28


    Thanks, it's great to hear that.

    I have to say both games owe a lot to the music, by Coda (http://coda.s3m.us/) and Roald Strauss (http://indiegamemusic.com).
    Last edited by Foppy; 03-27-2015 at 08:49 PM.

  9. #29
    OUYA Developer Jayenkai's Avatar
    Join Date
    Dec 2013
    Location
    Bolton, England
    Posts
    429


    1 members found this post helpful.
    OtakuPunk Foppy game.. GETS!!

    http://youtu.be/PvsW4ODgOTQ
    Jayenkai : Making unpopular games for over two and a half decades!

  10. #30
    OUYA Fan K-Project's Avatar
    Join Date
    Sep 2014
    Location
    Sheffield, UK
    Posts
    69


    I knew this game reminded me of something. Cosmic Avenger on the ColecoVision! God I used to love that game. I think I was the only person in the UK with a Coleco system. Everyone else was on Atari and Nintendo, but I clung on to my Coleco for years. Right up until the Mega Drive in fact.

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