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  1. #21
    OUYA Fan Satoshi_Matrix's Avatar
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    2 members found this post helpful.
    Here's my thoughts on the article's ports.

    "I have no use for an Ouya."

    This is the Ouya's biggest problem. The biggest reasons to get an Ouya are for the emulators and to play Android games on your TV. In any of my Ouya coverage videos, I get comments daily from people pointing out that they've been running emulators on their PCs for years and they can easily hook up their phone/tablet to their TV if they really wanted to play android games. This is this perception that Android games aren't real games, and so the stigma of Ouya being entirely based around Android games leaves people with the concept of Angry Birds on your TV and nothing beyond that.

    What can Ouya do about that? Promotion. There should be advertising through youtube and social media that Ouya has many great games and highlight them. The reason people think they have no use for an Ouya is because they think they have no interest in Ouya, which is based on ignorance.

    "Ouya has a bad reputation."

    The is only true because a-holes like Rich from ReviewTechUSA make wildly inaccurate claims and then Ouya does nothing to counter them even thought its all nonsense. It's true that Ouya had initial problems with controllers not syncing, lagging and buttons getting stuck, but that just doesn't happen to retail systems and Ouya hasn't been informing people of that.

    "Ouya has been mismanaged."

    Yeah, but not as badly as Hyperkin mismanaged the Retron5, or Sony with the PS3 when it launched. This is recoverable as long as people see Ouya has been and continues to make efforts to improve.

    "There are better games on other consoles"

    This is in fact, true, but only because of the massive resource and talent differences between indie devs and massive game dev companies. Let's not even talk about the hardware differences. I feel people who point this out are like people at a car show who say "meh, none of these can fly. I like planes".

    "Ouya is dead"

    Only because assholes like Rich from ReviewTechUSA make idiotic videos proclaiming the Ouya is "doomed" and other such words. Ouya isn't dead. In fact I would say that most of its best games have come out in the last six months and show no signs of stopping. So no, Ouya isn't dead. Ouya Inc needs to promote their games heavily and in doing so, this notion would go away.

    "Ouya games can be found elsewhere".

    This is true, and I actually think this is a great idea. I recently bought a Mojo and after setting it up, I've come to absolutely love it (although the Mojo CNTRLR has a truly awful dpad). I think what people mean is that they don't need an Ouya or the Ouya discover store for Android games. The majority of games on the Ouya Discover Store are also on Google Play and Steam. So there's little reason for someone to be interested only in Ouya's discover store. The solution is more exclusives, but tha'ts not gonna happen. Why would a dev choose to only sell their game on Ouya Discover Store when they could also sell it on Google Play and Steam and make far more money?

    I don't think there is a solution to this. Discover will always play second fiddle to Google Play. Always.

    "Ouya has poor performance."

    This is simply not true. When games are bad on Ouya, it's because they were poorly designed to begin with. Take Giana Sisters on Android. It's quite simply a bad port of the DS original. It doesn't matter what device you play Giana Sisters Android on, it'll be crap everywhere. There are some games that struggle a bit with the Ouya's lowly Tegra 3/1GB limitations, but not enough to hindler anything to the point where I'd consider it unplayable or something. Unless you're talking about side loaded apps of course. But those aren't Ouya games and can't rightly count.

    "Ouya doesn't have any good games."

    NONSENSE! Ouya has a lot of great games! It also has a lot of bad games. But know what else has bad games? Every other system on the planet. Ouya Inc should promote the best games on the Discover Store to show people that yes, Ouya in fact does have many excellent games.

    Okay, with that said, I'll move on to the points that article writer made on how OUya can improve.

    #1 More Ouya & More Customers - Ouya must foot the bill on some premium titles.

    I absolutely agree. The best way to spur sales, interest and ownership of the Ouya is for it to have more premium games. and they need to be Ouya Discover Store exclusive so people need to either have an Ouya or an Ouya Everywhere device like the Mojo. Equally important to that is that Ouya then needs to promote this fact. Social media, youtube, print and even tv ads. Let people know you're serious about Ouya as a mainstream platform and not a curiosity for indie gamers.

    That's also a huge number of Ouya owners who already bought an Ouya and use it SOLELY to play emulators. Promote the dozens of high quality retro style games on Ouya so the users already have an Ouya but haven't tried any of the games will have a reason to check out the discover store and maybe find other games they're interested in there as well.

    #2 Get Back On Message & Stop The Apology Tour

    Yes. As I've been saying, Ouya needs to promote their stuff. Not remain silent/keep apologizing for earlier mistakes.

    #3 Julie Needs to Tell EVERYONE That OUYA's Not Dead.

    This is such an obvious statement I don't understand why it is that she hasn't been doing this constantly let alone at all. Again, just promote the Ouya!

    #4 Fix The controller & Let People Know It's Fixed

    This has already happened, unless the writer means improve the controller. I like the Ouya Controller for the most part. Its got a good design, good thumbsticks, buttons and a good dpad. But it also has pretty crappy shoulder triggers and lacks basic Start and Select buttons. Its amusing when games like ittle dew make tongue-in-cheek jokes about the controller not having a start button asking "what kind of bootleg controller is this?" but the point is that Ouya lacks basic buttons competitors have. Contrast this against the Mojo CNTRLR which not only has start and select but also five additional media buttons and that controller is automatically far better for emulators and other games where those additional buttons can be mapped to specific purposes.

    And Ouya wouldn't even need to change the hardware to introduce a newly designed controller with the proper number of face buttons. Just look at Microsoft with its initial huge and pretty awful original Xbox controller. In 2003 they released the Controller S, which was the same but far, far better. Ouya could and should do the same.

    #6 Talk More About OUYA as a Business

    Again fits into that Ouya needs to promote more.

    #7 Get Rid of the *Credit Card Requirement

    Absolutely. I don't mind this, but that's because I'm an adult. There are a lot of teenagers who I think would be interested in the Ouya because its affordable to them at just $99, but then the creditcard requirement makes the whole effort for naught. Let people pay through paypal or just directly through their debit cards.

    #8 No News Is Better Than Bad News, But Not When You're OUYA.

    This. 1000% this.

    Why isn't Ouya promoting it? Why isn't it talking about the platform? Why is there no news about Ouya 2? Why why why. This guy put it perfectly. No news is worse than bad news when it comes to the Ouya.

    #9 Make OUYA Everywhere (in process)


    This is such a good idea and one of the reasons I really wanted a Mojo. But the full Ouya Discover Store library should be here, not just most titles. Keep working on this and make this better.

    The Clock is Ticking

    And that's the bottom line isn't it? Ouya needs to fix these problems now or the problems with it will be irreversible. Ouya isn't doing anything terribly unique - a micro console that plugs into the tv and works with a controller and plays Android games. There are already several devices that can do that and soon there will also be the Forge TV and more devices like that in the future. If Ouya doesn't want to become the next Jaguar or 3DO, they need to address the problems now.

  2. #22
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Satoshi: I'm sorry to say this, but you're going to have to let go of that desire for OUYA Incorporation to promote. It's not going to happen anytime soon if at all. I've been in the OUYA scene since the Kickstarter was ten minutes old, and have been beseeching for them to promote anything at all. The countless amounts of hours & energy I've spent getting them to do this one thing was one of the main contributing factors that lead me to lose interest in the scene altogether. Now I'm just here to talk with a few people I like and that's it.

    I couldn't give a rat's ass if anything related to the OUYA succeeds or not anymore.
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  3. #23
    OUYAForum Devotee Victor Coleiro's Avatar
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    RS, Sounds like you need to send in your resume for a job at Ouya in PR and promotions

  4. #24
    OUYA Fan Satoshi_Matrix's Avatar
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    1 members found this post helpful.
    Quote Originally Posted by RiotingSpectre View Post
    Satoshi: I'm sorry to say this, but you're going to have to let go of that desire for OUYA Incorporation to promote. It's not going to happen anytime soon if at all. I've been in the OUYA scene since the Kickstarter was ten minutes old, and have been beseeching for them to promote anything at all. The countless amounts of hours & energy I've spent getting them to do this one thing was one of the main contributing factors that lead me to lose interest in the scene altogether. Now I'm just here to talk with a few people I like and that's it.

    I couldn't give a rat's ass if anything related to the OUYA succeeds or not anymore.
    I don't see why that has to be the case. There's plenty Ouya could do to promote their content for free using social media. They have a youtube channel that is pretty much only used for the weekly video podcast where nothing is ever promoted or announced on either.

    Why not make videos hyping games that would get people interested in the Ouya?
    Why not connect with game journalists and have them echo your words to a wider audience?
    Why not engage with the Ouya community that already exists? I mean, even this forum is the UNOFFICIAL Ouya forum.

    The only reason I create Ouya content is because I'm passionate about gaming in general, and the Ouya has a lot of potential behind it to make games that are like the ones I grew up playing in the 80s and 90s without the overhead costs that prevents such games from existing on major consoles. Retro structured games from RPGs to platformers will always be welcome if they are well designed, and Ouya is tailor made for those kinds of experiences.

    Yet Ouya remains silent. No promotions. No announcements. Nothing. Like the article put it, no news is good news, but not when you're Ouya.

  5. #25
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Quote Originally Posted by Victor Coleiro View Post
    RS, Sounds like you need to send in your resume for a job at Ouya in PR and promotions
    If I recall correctly, Killswitch was viewed as their Marketing and I was their Public Relations. Sometimes I think the only way to solve OUYA Incorporation's problems is by going at it from the inside. I'll never leave my current job for it though. As hard as it is, it has good benefits and good pay.

    Quote Originally Posted by Satoshi_Matrix View Post
    I don't see why that has to be the case. There's plenty Ouya could do to promote their content for free using social media. They have a youtube channel that is pretty much only used for the weekly video podcast where nothing is ever promoted or announced on either.

    Why not make videos hyping games that would get people interested in the Ouya?
    Why not connect with game journalists and have them echo your words to a wider audience?
    Why not engage with the Ouya community that already exists? I mean, even this forum is the UNOFFICIAL Ouya forum.

    The only reason I create Ouya content is because I'm passionate about gaming in general, and the Ouya has a lot of potential behind it to make games that are like the ones I grew up playing in the 80s and 90s without the overhead costs that prevents such games from existing on major consoles. Retro structured games from RPGs to platformers will always be welcome if they are well designed, and Ouya is tailor made for those kinds of experiences.

    Yet Ouya remains silent. No promotions. No announcements. Nothing. Like the article put it, no news is good news, but not when you're Ouya.
    You're right, but the simple fact of the matter is that it is the case. I've gone over countless things that the company can do to improve on "X" & "Y" in the past, yet nothing will stick. My opinion's are shared with almost everyone in this community, along with just about everyone I've ever come across when I viewed the comments section on different websites. It's all pointless and take it from me when I say that you should seriously consider saving your energy for things you can change.

    This console is the "peoples' console", yet it's the polar opposite of that. I feel like the big three listen to me more than OUYA Incorporation does. Furthermore, this console is an "open console", yet everything from top to bottom is closed as if it were Area 51. The complete lack of intelligence that goes on inside their building must be astounding, because all of their near limitless failure's almost seem deliberate. Sadly, I'm not the only one who thinks this.
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  6. #26
    Magistrate of Altered States Schizophretard's Avatar
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    Quote Originally Posted by Satoshi_Matrix View Post
    Here's my thoughts on the article's ports.

     
    "I have no use for an Ouya."

    This is the Ouya's biggest problem. The biggest reasons to get an Ouya are for the emulators and to play Android games on your TV. In any of my Ouya coverage videos, I get comments daily from people pointing out that they've been running emulators on their PCs for years and they can easily hook up their phone/tablet to their TV if they really wanted to play android games. This is this perception that Android games aren't real games, and so the stigma of Ouya being entirely based around Android games leaves people with the concept of Angry Birds on your TV and nothing beyond that.

    What can Ouya do about that? Promotion. There should be advertising through youtube and social media that Ouya has many great games and highlight them. The reason people think they have no use for an Ouya is because they think they have no interest in Ouya, which is based on ignorance.

    "Ouya has a bad reputation."

    The is only true because a-holes like Rich from ReviewTechUSA make wildly inaccurate claims and then Ouya does nothing to counter them even thought its all nonsense. It's true that Ouya had initial problems with controllers not syncing, lagging and buttons getting stuck, but that just doesn't happen to retail systems and Ouya hasn't been informing people of that.

    "Ouya has been mismanaged."

    Yeah, but not as badly as Hyperkin mismanaged the Retron5, or Sony with the PS3 when it launched. This is recoverable as long as people see Ouya has been and continues to make efforts to improve.

    "There are better games on other consoles"

    This is in fact, true, but only because of the massive resource and talent differences between indie devs and massive game dev companies. Let's not even talk about the hardware differences. I feel people who point this out are like people at a car show who say "meh, none of these can fly. I like planes".

    "Ouya is dead"

    Only because assholes like Rich from ReviewTechUSA make idiotic videos proclaiming the Ouya is "doomed" and other such words. Ouya isn't dead. In fact I would say that most of its best games have come out in the last six months and show no signs of stopping. So no, Ouya isn't dead. Ouya Inc needs to promote their games heavily and in doing so, this notion would go away.

    "Ouya games can be found elsewhere".

    This is true, and I actually think this is a great idea. I recently bought a Mojo and after setting it up, I've come to absolutely love it (although the Mojo CNTRLR has a truly awful dpad). I think what people mean is that they don't need an Ouya or the Ouya discover store for Android games. The majority of games on the Ouya Discover Store are also on Google Play and Steam. So there's little reason for someone to be interested only in Ouya's discover store. The solution is more exclusives, but tha'ts not gonna happen. Why would a dev choose to only sell their game on Ouya Discover Store when they could also sell it on Google Play and Steam and make far more money?

    I don't think there is a solution to this. Discover will always play second fiddle to Google Play. Always.

    "Ouya has poor performance."

    This is simply not true. When games are bad on Ouya, it's because they were poorly designed to begin with. Take Giana Sisters on Android. It's quite simply a bad port of the DS original. It doesn't matter what device you play Giana Sisters Android on, it'll be crap everywhere. There are some games that struggle a bit with the Ouya's lowly Tegra 3/1GB limitations, but not enough to hindler anything to the point where I'd consider it unplayable or something. Unless you're talking about side loaded apps of course. But those aren't Ouya games and can't rightly count.

    "Ouya doesn't have any good games."

    NONSENSE! Ouya has a lot of great games! It also has a lot of bad games. But know what else has bad games? Every other system on the planet. Ouya Inc should promote the best games on the Discover Store to show people that yes, Ouya in fact does have many excellent games.

    Okay, with that said, I'll move on to the points that article writer made on how OUya can improve.

    #1 More Ouya & More Customers - Ouya must foot the bill on some premium titles.

    I absolutely agree. The best way to spur sales, interest and ownership of the Ouya is for it to have more premium games. and they need to be Ouya Discover Store exclusive so people need to either have an Ouya or an Ouya Everywhere device like the Mojo. Equally important to that is that Ouya then needs to promote this fact. Social media, youtube, print and even tv ads. Let people know you're serious about Ouya as a mainstream platform and not a curiosity for indie gamers.

    That's also a huge number of Ouya owners who already bought an Ouya and use it SOLELY to play emulators. Promote the dozens of high quality retro style games on Ouya so the users already have an Ouya but haven't tried any of the games will have a reason to check out the discover store and maybe find other games they're interested in there as well.

    #2 Get Back On Message & Stop The Apology Tour

    Yes. As I've been saying, Ouya needs to promote their stuff. Not remain silent/keep apologizing for earlier mistakes.

    #3 Julie Needs to Tell EVERYONE That OUYA's Not Dead.

    This is such an obvious statement I don't understand why it is that she hasn't been doing this constantly let alone at all. Again, just promote the Ouya!

    #4 Fix The controller & Let People Know It's Fixed

    This has already happened, unless the writer means improve the controller. I like the Ouya Controller for the most part. Its got a good design, good thumbsticks, buttons and a good dpad. But it also has pretty crappy shoulder triggers and lacks basic Start and Select buttons. Its amusing when games like ittle dew make tongue-in-cheek jokes about the controller not having a start button asking "what kind of bootleg controller is this?" but the point is that Ouya lacks basic buttons competitors have. Contrast this against the Mojo CNTRLR which not only has start and select but also five additional media buttons and that controller is automatically far better for emulators and other games where those additional buttons can be mapped to specific purposes.

    And Ouya wouldn't even need to change the hardware to introduce a newly designed controller with the proper number of face buttons. Just look at Microsoft with its initial huge and pretty awful original Xbox controller. In 2003 they released the Controller S, which was the same but far, far better. Ouya could and should do the same.

    #6 Talk More About OUYA as a Business

    Again fits into that Ouya needs to promote more.

    #7 Get Rid of the *Credit Card Requirement

    Absolutely. I don't mind this, but that's because I'm an adult. There are a lot of teenagers who I think would be interested in the Ouya because its affordable to them at just $99, but then the creditcard requirement makes the whole effort for naught. Let people pay through paypal or just directly through their debit cards.

    #8 No News Is Better Than Bad News, But Not When You're OUYA.

    This. 1000% this.

    Why isn't Ouya promoting it? Why isn't it talking about the platform? Why is there no news about Ouya 2? Why why why. This guy put it perfectly. No news is worse than bad news when it comes to the Ouya.

    #9 Make OUYA Everywhere (in process)


    This is such a good idea and one of the reasons I really wanted a Mojo. But the full Ouya Discover Store library should be here, not just most titles. Keep working on this and make this better.

    The Clock is Ticking

    And that's the bottom line isn't it? Ouya needs to fix these problems now or the problems with it will be irreversible. Ouya isn't doing anything terribly unique - a micro console that plugs into the tv and works with a controller and plays Android games. There are already several devices that can do that and soon there will also be the Forge TV and more devices like that in the future. If Ouya doesn't want to become the next Jaguar or 3DO, they need to address the problems now.
    I agree with parts of this and disagree with others but I love that you used 8,067 characters to write it. Take that, Twitter.
    Last edited by Schizophretard; 03-01-2015 at 12:10 PM.

  7. #27
    I am the Night Killswitch's Avatar
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    Quote Originally Posted by Satoshi_Matrix View Post
    Here's my thoughts on the article's ports.
     

    "I have no use for an Ouya."

    This is the Ouya's biggest problem. The biggest reasons to get an Ouya are for the emulators and to play Android games on your TV. In any of my Ouya coverage videos, I get comments daily from people pointing out that they've been running emulators on their PCs for years and they can easily hook up their phone/tablet to their TV if they really wanted to play android games. This is this perception that Android games aren't real games, and so the stigma of Ouya being entirely based around Android games leaves people with the concept of Angry Birds on your TV and nothing beyond that.

    What can Ouya do about that? Promotion. There should be advertising through youtube and social media that Ouya has many great games and highlight them. The reason people think they have no use for an Ouya is because they think they have no interest in Ouya, which is based on ignorance.

    "Ouya has a bad reputation."

    The is only true because a-holes like Rich from ReviewTechUSA make wildly inaccurate claims and then Ouya does nothing to counter them even thought its all nonsense. It's true that Ouya had initial problems with controllers not syncing, lagging and buttons getting stuck, but that just doesn't happen to retail systems and Ouya hasn't been informing people of that.

    "Ouya has been mismanaged."

    Yeah, but not as badly as Hyperkin mismanaged the Retron5, or Sony with the PS3 when it launched. This is recoverable as long as people see Ouya has been and continues to make efforts to improve.

    "There are better games on other consoles"

    This is in fact, true, but only because of the massive resource and talent differences between indie devs and massive game dev companies. Let's not even talk about the hardware differences. I feel people who point this out are like people at a car show who say "meh, none of these can fly. I like planes".

    "Ouya is dead"

    Only because assholes like Rich from ReviewTechUSA make idiotic videos proclaiming the Ouya is "doomed" and other such words. Ouya isn't dead. In fact I would say that most of its best games have come out in the last six months and show no signs of stopping. So no, Ouya isn't dead. Ouya Inc needs to promote their games heavily and in doing so, this notion would go away.

    "Ouya games can be found elsewhere".

    This is true, and I actually think this is a great idea. I recently bought a Mojo and after setting it up, I've come to absolutely love it (although the Mojo CNTRLR has a truly awful dpad). I think what people mean is that they don't need an Ouya or the Ouya discover store for Android games. The majority of games on the Ouya Discover Store are also on Google Play and Steam. So there's little reason for someone to be interested only in Ouya's discover store. The solution is more exclusives, but tha'ts not gonna happen. Why would a dev choose to only sell their game on Ouya Discover Store when they could also sell it on Google Play and Steam and make far more money?

    I don't think there is a solution to this. Discover will always play second fiddle to Google Play. Always.

    "Ouya has poor performance."

    This is simply not true. When games are bad on Ouya, it's because they were poorly designed to begin with. Take Giana Sisters on Android. It's quite simply a bad port of the DS original. It doesn't matter what device you play Giana Sisters Android on, it'll be crap everywhere. There are some games that struggle a bit with the Ouya's lowly Tegra 3/1GB limitations, but not enough to hindler anything to the point where I'd consider it unplayable or something. Unless you're talking about side loaded apps of course. But those aren't Ouya games and can't rightly count.

    "Ouya doesn't have any good games."

    NONSENSE! Ouya has a lot of great games! It also has a lot of bad games. But know what else has bad games? Every other system on the planet. Ouya Inc should promote the best games on the Discover Store to show people that yes, Ouya in fact does have many excellent games.

    Okay, with that said, I'll move on to the points that article writer made on how OUya can improve.

    #1 More Ouya & More Customers - Ouya must foot the bill on some premium titles.

    I absolutely agree. The best way to spur sales, interest and ownership of the Ouya is for it to have more premium games. and they need to be Ouya Discover Store exclusive so people need to either have an Ouya or an Ouya Everywhere device like the Mojo. Equally important to that is that Ouya then needs to promote this fact. Social media, youtube, print and even tv ads. Let people know you're serious about Ouya as a mainstream platform and not a curiosity for indie gamers.

    That's also a huge number of Ouya owners who already bought an Ouya and use it SOLELY to play emulators. Promote the dozens of high quality retro style games on Ouya so the users already have an Ouya but haven't tried any of the games will have a reason to check out the discover store and maybe find other games they're interested in there as well.

    #2 Get Back On Message & Stop The Apology Tour

    Yes. As I've been saying, Ouya needs to promote their stuff. Not remain silent/keep apologizing for earlier mistakes.

    #3 Julie Needs to Tell EVERYONE That OUYA's Not Dead.

    This is such an obvious statement I don't understand why it is that she hasn't been doing this constantly let alone at all. Again, just promote the Ouya!

    #4 Fix The controller & Let People Know It's Fixed

    This has already happened, unless the writer means improve the controller. I like the Ouya Controller for the most part. Its got a good design, good thumbsticks, buttons and a good dpad. But it also has pretty crappy shoulder triggers and lacks basic Start and Select buttons. Its amusing when games like ittle dew make tongue-in-cheek jokes about the controller not having a start button asking "what kind of bootleg controller is this?" but the point is that Ouya lacks basic buttons competitors have. Contrast this against the Mojo CNTRLR which not only has start and select but also five additional media buttons and that controller is automatically far better for emulators and other games where those additional buttons can be mapped to specific purposes.

    And Ouya wouldn't even need to change the hardware to introduce a newly designed controller with the proper number of face buttons. Just look at Microsoft with its initial huge and pretty awful original Xbox controller. In 2003 they released the Controller S, which was the same but far, far better. Ouya could and should do the same.

    #6 Talk More About OUYA as a Business

    Again fits into that Ouya needs to promote more.

    #7 Get Rid of the *Credit Card Requirement

    Absolutely. I don't mind this, but that's because I'm an adult. There are a lot of teenagers who I think would be interested in the Ouya because its affordable to them at just $99, but then the creditcard requirement makes the whole effort for naught. Let people pay through paypal or just directly through their debit cards.

    #8 No News Is Better Than Bad News, But Not When You're OUYA.

    This. 1000% this.

    Why isn't Ouya promoting it? Why isn't it talking about the platform? Why is there no news about Ouya 2? Why why why. This guy put it perfectly. No news is worse than bad news when it comes to the Ouya.

    #9 Make OUYA Everywhere (in process)


    This is such a good idea and one of the reasons I really wanted a Mojo. But the full Ouya Discover Store library should be here, not just most titles. Keep working on this and make this better.

    The Clock is Ticking

    And that's the bottom line isn't it? Ouya needs to fix these problems now or the problems with it will be irreversible. Ouya isn't doing anything terribly unique - a micro console that plugs into the tv and works with a controller and plays Android games. There are already several devices that can do that and soon there will also be the Forge TV and more devices like that in the future. If Ouya doesn't want to become the next Jaguar or 3DO, they need to address the problems now.
     



    I was debating if I'd say anything, then RS jumped in and kind of covered a lot of it...

    Satoshi, you have covered a lot of things that some of us have said for a while but those comments are ignored or not acted upon. We'll never know because we aren't privy to those conversations. I can't say I agree with everything you said though.

    Most of the forum can tell you that myself and RS were basically side by side in fighting the war for acceptance. Getting devs to come over, making sure that people saw the news articles and were getting to read the good and not just the bad and on and on and on. While most were here about either games or media, we were more here for what OUYA was supposed to be, the cause and not the media. But of course those are part of the equation. It made things easier having someone around with some of the same thoughts and reasoning. People would always ask if we worked for OUYA and other things...but it was definitely easier with her being there. You would see us here, on Twitter, emailing people and we didn't have any clue what was truly going on with their side. They may have been doing the same thing or doing nothing, we have no clue on that because of the silence. You probably could have put the 2 of us in a room with a tape recorder or even watch like in those police shows with all the people behind the glass and come away from that conversation with enough material for whatever purpose.

    If my domain wasn't down at the moment I could link you to something I wrote last summer I believe. Which was basically my first year, but it wasn't just a console review. It was everything. I'm here as a developer, as a staff member, as part of the "cause". It was my thoughts about everything that I saw over that year. The thread is here but I have to pull up the text. http://ouyaforum.com/showthread.php?...highlight=year

    There was a time they were being open and people were happy or at least satisfied knowing they weren't being ignored. Unfortunately this forum is kind of dependent on them doing things too and we have to watch as people stop posting and stop being active because there is absolutely no news at all being reported. We try what we can to make this place as user friendly as possible and keep trying to get people active and even that is hard to do when there's apathy. Even contests have slowed down to a crawl, I should not have a contest with 2 freakin entries, that one pissed me off and it's because of all this apathy. Some members entered answers just to keep things moving and I thank each and every one of you who do their part to help keeping this place moving. Many members can tell you that they have received PMs from me asking why they aren't posting and such.

    DestinationOUYA was supposed to be what the new section of this forum is and a bit more but the people who I contacted to be part of it, lost interest, found other things, slacked off and it's all because of this silence. It's no wonder why people think there is no OUYA 2, if you can't keep people thinking you're relevant then who is going to pay attention and who's going to buy it if it does show up?

    Look at the Reading Rainbow thing, that got to a level of ridiculous I couldn't explain and the thought was to send metal OUYAs in place of the better OUYA in a new color? Those metal OUYAs should not be made anymore, at all, just say no. Could have placated people and got a case 3D printed or something, anything but metal OUYAs. No people weren't on Kickstarter to buy OUYAs but most of the people who jumped in at the OUYA level were people who had one and wanted that specific one, not new people, it seems like they ignore the fact that people want ALL the limited edition ones including myself. Even if they were new people, why would you give them the metal one that has issues? Things like this should be simple but instead it blows up because they don't say anything.

    No one is asking them to have commercials at the Super Bowl or anything but there are so many things they could do to make things better and they don't seem to be doing it for whatever reason. There are so many little things they could do, so so many but they don't. I stopped asking why and just accept that marketing and promotion isn't going to happen at a larger level than it is, which seems to be nil. I'm still going to keep moving and do what I do but I know it's most likely on my own for the most part. I appreciate the fact that there are some employees who help out and answer questions but as a company that "openness" isn't there.

    Last year or whenever it was they even had a social media person who talked more about Sony and Microsoft than OUYA, I mean come on. These are things that should not be happening if they want this thing to be more than a passing fad.

    And don't blame them for OUYA Everywhere being halfway there. That is the fault of developers, newbies, slackers or whoever else choosing not to be on Everywhere. People complain there are no numbers on OUYA then when the opportunity is there, they don't take it so that's on them. That is one that can't be blamed on OUYA. It like 50% of the devs made their games OE ready and the others didn't, that falls on them not OUYA. They may have reasons though I'm not sure if those reasons make sense. It might have made sense when it was just MOJO since MOJO sold nothing but there are other agreements out there like Nuvola, Wikipad (which aren't active for some reason) and Xiaomi and Alibaba which are coming.

    Said much more than I was planning to...

    Well I have a mirror frame to build before I go on OUYACast so I'm out for now.

    Live long and prosper.

  8. #28


    1 members found this post helpful.
    It like 50% of the devs made their games OE ready and the others didn't, that falls on them not OUYA. They may have reasons though I'm not sure if those reasons make sense.
    Let's not forget most OUYA games were made when OUYA Everywhere did not yet exist. The fact that someone made a game for OUYA does not mean it is a logical next step (or obligation) to also make that game available for OUYA Everywhere (or anything else OUYA may come up with in the future). I can't speak for others but my own reason is that I'm not interested at the moment, just like I'm not interested in Mojo, Gamestick, Playstation 4 etc.
    Last edited by Foppy; 03-01-2015 at 07:18 PM.

  9. #29
    OUYA Devotee Isaac H.'s Avatar
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    1 members found this post helpful.
    At this point, I don't know what OUYA should do. It seems like every time they try to do something to help themselves, they end up screwing it up and it hurts them even more. That said, the silence is worse than any mistake they have ever made doing something, because they were DOING SOMETHING. I mean, look at the stock they have on ouya.tv. About once a week, they'll respond to someone on twitter about getting them in stock "soon", but thats all we get! Either come out with the OUYA 2, or get more stock for the regular OUYA. There are people who want to give them their money, but they can't! Out of everything they do or don't do, the stock problem and lack of communication about it makes me the most angry.
    "When I'm sad, I stop being sad and be awesome instead!"- Barney Stinson

  10. #30
    OUYAForum Devotee Victor Coleiro's Avatar
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    2 members found this post helpful.
    To be fair on devs, would you put your game up on Ouya Everywhere knowing the only other device on OE is MOJO which probably has sold a tenth that of Ouya which devs know amount to not much SW sales. The answer is probably not. Especially if you don't have comfort in releasing a game on MOJO without checking it becuase you don't have a MOJO. Then your left with the decision, should I buy a MOJO, knowing full well you probably won't recover the cost of that MOJO purchase let alone your time in ensuring it works to your satisfaction on it. And yes I know Ouya are doing a bit to ensure games work on the MOJO, but as I said, as a dev you most probably want to see and ensure your game works on that platform yourself.

    To date , there really hasn't been a reason to move your game to OE, except for their push now into China, which should definitely be worth it. Although I'm not sure they have addressed the support concerns devs have ie not having the chinese platforms their games will go on via OE. This is where Ouya need to be communicating with devs to ensure their concerns are addressed, and any road blocks they have are identified and worked through. Perhaps offer a loan arrangement for the chinese consoles so devs can at least test on them before putting their games up on OE for china. OR just give the maybe 700 devs who have games on Ouya an Alibaba console for free - $70,000 is not much of a spend for the ability to entice devs. ie if you agree to make your game available on OE for the Alibaba console, then we will send you a free Alibaba console to test your app on and to keep. Spend $70K when you just got $10Million is a fair trade off.

    If I was Alibaba or Xiaomi and I came onto this forum, I'd be alarmed. Especially if I was from Alibaba having just invested $10Mill in Ouya to get games on my platform. Seeing devs feedback and realising that not all are going to put there games on my Alibaba products , i'd wonder why the fuck I just invested $10 mill in Ouya for.

    And there lie it the problem, if games are not made available to the Chinese market via OE, then Alibaba will get burned. If Alibaba is burned, bye bye Ouya Everywhere, because no one will touch it with a pole if that happens. Ouya need to be pulling out all stops to ensure devs issues are addressed and their games are made available on OE china. Especially when so much is riding on it for Ouya

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