Thanks for your feedback!
Yep, the demo is quite hard, the final game will be more forgiving in the first stages. I'm planning 6 courses of 6 stages each, so the difficulty will rise from course 1 to 6, and from stage 1 to 6 in the same course.
There are only 2 stages in the demo, I wanted to know what to expect from the players in term of difficulty, that's why it is so hard.
I have a suggestion, it's minor. The game looks like fun but the one thing you need to add is the goldie locks flapping in the wind. I like the outrun esque games where the scenery changes after a route change or passing a check point. Good stuff!
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Thanks guys for trying the demo!
I've published a new, improved demo, v2:
The game is much easier now, yet still challenging. I hope it is properly balanced now!
And many other changes, so please check it out!
I think the right price could be from 5 to 7 euros, 9.90 seems a little too high as someone commented on Steam. 2 euros could do a big difference....
However, for now you could leave the price as it is. Many players will wait for holiday sales for a better prices.
If you don't try, you'll never know.
$9.99 might seems too high on Steam or Mobile, but the game will be soon available on Xbox One which is my main target, and I think it is a reasonable price for a day one release on console. And I don't think it would be fair to price the game differently per platform.