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  1. #11


    I only saw this a few days ago - but I really love the way it looks! Personally I do second the point about the fonts though - they do tend to 'jar' a little, but that's a minor thing!
    PS. is there any chance of making the time limits a teensy-weensy bit more forgiving than the first game?
    Hmmm... good signatures are hard to come by...

  2. #12


    Quote Originally Posted by xanderten50 View Post
    PS. is there any chance of making the time limits a teensy-weensy bit more forgiving than the first game?
    I finished the first game without big problems, it seemed to me well balanced (maybe there was space for another, more EXTREME, difficulty level). Do you think it was too difficult? I think it needs only some practice
    If you don't try, you'll never know.

  3. #13


    Well, in the first game you can change the difficulty level, which will increase the timer at each checkpoint, and also reduce the opponent riders count. I'm also planning a similar difficulty level selection for Super Night Riders!

    Or, are you saying that the "Very Easy" difficulty is still too hard for you in the original?

  4. #14


    Hey Bakaneko, where I can get the MP3 of the music of the first game?
    It's really good
    If you don't try, you'll never know.

  5. #15

  6. #16




    Outlander -> Playing it in loop, on Foobar2000
    If you don't try, you'll never know.

  7. #17


    Quote Originally Posted by Outlander999 View Post
    I finished the first game without big problems, it seemed to me well balanced (maybe there was space for another, more EXTREME, difficulty level). Do you think it was too difficult? I think it needs only some practice
    In the original game my kids got *really* frustrated as they couldn't get past the first section without running out of time - but tbh it took me a few goes to get through




    Quote Originally Posted by bakanekofr View Post
    Well, in the first game you can change the difficulty level, which will increase the timer at each checkpoint, and also reduce the opponent riders count. I'm also planning a similar difficulty level selection for Super Night Riders!

    Or, are you saying that the "Very Easy" difficulty is still too hard for you in the original?
    I'll check which difficulty level I've got it set to (I don't remember a 'very easy' mode) but it was more because my kids struggled getting past the first section
    Hmmm... good signatures are hard to come by...

  8. #18
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Looks like I missed this thread. This game has my interest. How is it coming along since your last update, Bakanekofr?


  9. #19


    I play Night Riders all the time. I wish it had some sort of mode to progress to a championship or something. Will this have anything like that?

  10. #20


    Unfortunately, I've been working mostly on Project Light recently, so, not much progress have been made on Super Night Riders.

    The last thing I did was to update the project to Unity 5, around 1 month ago. Can't say much about the systems of the game, as it is just a prototype currently, I'm mostly testing and seeing how far I can go with Unity.

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