Close
Advertise Here
Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 49
  1. #31


    Thanks for the feedback!

    Well, version 1.25 is live.
    It has music and up to 4 players split screen.

    Before I add more features I found out I need to take care of some serious performance issues.
    The first is the loading screen, it takes way too long to be sane.
    Another thing is, like I have seen other games, I will allow to render the game in a reduced resolution so you will be able to get a really good FPS.
    In OUYA the FPS is pretty ok, but in other Android micro consoles the FPS is too low...

    After those two things I hope I will get back to adding more features.

  2. #32


    Hi PompiPompi.

    Strange bug here. Into the first track the game automatically exit after 30 seconds and return to the ouya game screen.

    Have a nice day.

  3. #33


    Hmm that is odd, I didn't seem to get a new bug report. Did it not ask you to send a bug report?
    Without sending a bug report via OUYA it's really hard to tell.

  4. #34
    OUYA Devotee Helmut's Avatar
    Join Date
    Jan 2013
    Location
    Austria
    Posts
    160


    Im playing the game some minutes ago, and finished the first race. Everything working perfect and no crash.

  5. #35


    Well the two main culprit I suspect for a crash are either running out of memory or the Open Sound Library I use which might be a bit problematic. But without a crash report it's kind of hard to know exactly what is the issue.
    In any case, I would need to debug the OpenSL ES library.
    The good thing is that OpenSLES works on iOS as well and there I CAN debug C++. Many times I fix a bug on iOS or on Android and it applies to the other platform as well.

  6. #36


    Tried the new version, good.
    Must play it more.
    www.virtualinn.it - A Videogames & TV Series Online Magazine

  7. #37


    Heh, you don't "must" play it more.
    Better be honest when it starts to bore you and give feedback so I could improve it.
    Without a championship or progression it might get a little boring after beating all tracks on "normal".
    Edit: though now with up to 4 local players it might be fun to challenge your friends.




    Ok I improved loading time from between 5 to 10 seconds for a track on my phone to about 0.5 of a second. I should see similar improvement on OUYA but I didn't test it yet, tomorrow though...
    (I simply saved the shadow volume of the levels into a file instead of generating it every time I load the level, heh).
    Last edited by PompiPompi; 2 Weeks Ago at 06:39 PM.

  8. #38


    After desinstalling the game, clear the cache... i've always this strange bug for all the tracks. I've tested all the previous version without this problem. Not bug report to send as i don't know how to do this !

  9. #39
    OUYAForum Fan jsbac's Avatar
    Join Date
    Apr 2013
    Location
    Not far from here
    Posts
    269


    This would make a good demolition derby game.

    I agree about the engine sound.. not a fan. This game screams for an achievement system.

    I did get a little bored after a few races. Haven't tried multiplayer yet. I hope you do continue adding to this game to make it more complete.

    Great start!

  10. #40


    hub73, make sure you have the latest OUYA firmware update.
    I suspect the issue is with the music or Open Sound Library.
    I will add options for disabling sounds in the next version(1.27) and we will see if this still happening.
    Also which version do you have? 1.25?

    jsbac,
    Thanks, yea I do intent to add and improve.
    I know the sound engine is not very good. I will improve that as well.
    I am not sure if OUYA have an achievement system yet in the ODK? I tried to add GameCircle but the OUYA team does not allow it.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •