Hi,
I've finally had the opportunity to buy and play the game. Well, it's a beta / WIP, so i will analyze / criticize / point areas that should be improved / bugs, with it on mind.
1) The UI (Menus, Huds, Alert Screens) should be redone to create an unified design with all the rest of the game. There is no instruction on how to play or quit game, either. I believe you have thought in improving those latter. The worst thing is when you "pause" the game, because the game itself isn't paused and a alert about quitting race appears.
2) I thought graphics really good given Ouya hardware power. Of course, you have put few objects around the track, but the track itself and the cars are the most important things in game, and they were carefully welldone ^^. Framerate is acceptable except with tiremarks on, but you've said you are optimizing performance. Can't wait to see that

. Four players mode, you maybe should consider lower resolution for each viewport?
3) I've tested static and full follow camera modes. I must say that recovering from hit a fence on full follow camera mode is much easier than on static mode. The punishment should be consistent across any camera mode, so you should try another thing for that.
4) What's that ramp on second track is for? I believe it's there as a test for now, because i can't see any practical advantage on using that.
5) As outlander have pointed, we should have an indicator when we are on wrong way, and maybe a track map hud.
6) Since it's an arcade racer, you could add some more unreal movements, for the sake of speed / competitivity. First thing that came to my mind was Daytona's drift on curves, maybe it should fit perfectly on your game:
https://youtu.be/RwIVa9tzi-I?t=1m46s .
7) Maybe you could add other different modifiers for tracks other than the ramps... well, it depends on your game design decision.
Hope my feedback helps you improve your game. Will check on updates and try to help everytime i can.
Cheers,
Fabrício.
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