Sorry, mmartino, there are no chain reactions, here
The first game of 2015, and it's a bit rough in places, if I'm honest. My Framework's only about 80% upgraded, since last year. Even Ouya-Review had a complaint, which isn't like me at all!
The basic idea is "A shoot-em-up without any bullets". Use the power of the swirly circles to create powerful zapping electrical sparks, and use them to defeat the butterflies that rapidly fill up the screen.
Beware, they can kill you pretty easily, so be sure to shift out of the way if they get too close.
You can grab Zzap Lines from OUYA.TV or from your Discovery channel.
Feeling Crafty? PaperArcade
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OUYAReview's complaint : During pause, the game continues.
..Stupid pause button! I was supposed to strip that feature out..
In fact, for Alpha Collexion I did indeed strip it out, so for the past 26 games I've not had to worry about it.. Hence why, this time around, I forgot that it was back into my default framework.
D'oh!
Next week I'll try to come up with something new and interesting for the Pause-screen.









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