
Originally Posted by
BeatX
Well that depends on the amount of people interested.
In general i would like to focus more on the native Android version and better add new functionality than supporting a platform with just a few players (time is the issue here). I mean i have to go where the users are.
Don't get me wrong - i would like to make this native, there is just not enough time.
I will take a look at the monetization options for ouya (My ecosystem kinda depends on Google Play Achievements, Leaderboards, Licences, Ads e.t.c. - so this generates a lot of work for ports)
According to the video i posted it seems to be quite simple to get the android market working even for inexperienced people + the tons of apps from the market are worth it anyway.
Have you tried the game on OUYA?
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