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  1. #11
    OUYA Developer ezraanderson's Avatar
    Join Date
    Sep 2013
    Location
    Rural Canada
    Posts
    275


    ~
    First you see "You are about to purchase"
    3-alert-ouya.png

    Then you see a "payment processed successfully"
    4-alert-succes.png


    This is done with the OUYA framework and it is very obvious that you will be making a purchase.

    edit: However there are now subscription model, which I have no idea how it works
    Last edited by ezraanderson; 12-23-2014 at 08:00 PM.

  2. #12
    OUYA Developer Eldon.McGuinness's Avatar
    Join Date
    Oct 2013
    Location
    www.Progressivethink.in
    Posts
    1,236


    Quote Originally Posted by OUYA
    Free to Try means a gamer can download your game for free from DISCOVER. You can still have purchases within the game as normal. You can also still have a Promoted Product to allow gamers to purchase your game from the Game Details Page or System Menu.
    Selecting No means a user must purchase your game in order to download it. You must set up a Promoted Product that is a full game unlock. We highly recommend you check for this entitlement when your game launches to ensure a gamer has purchased it. Additional purchases are still allowed with this configuration."


    In-App Purchases:
    Select "Yes" if your game has any in-game purchases after the initial purchase price, including donations. "No" should be selected only if the user cannot make any payments from within your game (after the initial purchase of the game).

    Just to muddy the waters a bit more, the exact meaning of in-app purchases can vary based on what the dev chooses upon submission of their application. Some choose to flag in-app purchases as only purchases of consumable goods, ala Meltdown, while others will use that flag to indicate the app is not a free app. I believe BootyCall shows up without the in-app purchase but does have a purchase option. (this is the way the recommend pay apps to be shown BTW.)

    There really should be a better explanation of the purchasable items in the store, something like the following:
    Free (Free)
    Free with in-app purchases (Free $+)
    Demo (Demo)
    Demo with in-app purchases (Demo $+)
    Premium ($)
    Premium with in-app purchases ($+)

    *in all cases in-app purchases should only refer to consumables or extra items/modes that can be unlocked by paying. They should have no bearing on the actual game play of the core game itself (Again, think of how Meltdown does it).
    Last edited by Eldon.McGuinness; 12-24-2014 at 12:58 AM.

  3. #13


    Hi
    Thanks again for the continued support. Can I ask,how does one set a Pin Code ?.I cant see any options to do so?

    I don't mind downloading apps which may require in app purchases,it would be better if they were more clearer to what may be available and why they are required

    Thank again

  4. #14
    Magistrate of Altered States Schizophretard's Avatar
    Join Date
    Jul 2013
    Posts
    5,241


    Go to manage, account, parental controls, enter your OUYA account password, check purchases require PIN code, create one, submit, and keep pressing A until back to the main menu.

  5. #15


    1 members found this post helpful.
    Quote Originally Posted by Schizophretard View Post
    Go to manage, account, parental controls, enter your OUYA account password, check purchases require PIN code, create one, submit, and keep pressing A until back to the main menu.

    Thank you

  6. #16
    Magistrate of Altered States Schizophretard's Avatar
    Join Date
    Jul 2013
    Posts
    5,241


    Quote Originally Posted by under the hil View Post
    Thank you
    You are welcome.

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