
Originally Posted by
GravityGamesInteractive
@Razvan_Asakura
I'm most proficient in Java, and as that's the standard for Android development, that's what I was going to make the base in (besides, I'm pretty sure Ouya/Android exporting for Game Maker costs money, I could be wrong though). I'm also at a very basic level with Unity. I wish I could say that I'd do the base in Unity instead if more of the participants prefer, but I use Linux, and from my experience and from what I've heard, Unity is a nightmare to get working with Linux (and there's no official way to do so anyways...)
As for those Photoshop skills, I'm sure that would help immensely, as not many indies are super good with graphics to be fair (I consider myself alright, but I can only do cartoony stuff, so unless that's the style we go with, I'm useless in that field).
@Jeffry84 Yes, that would be great actually. I try my best to use android's string management system for text in my games, which automatically swaps out text for translated versions if available, so if you know how to write the xml (which you might not even have to do, we might just send you a .txt file), it's not hard to translate the game into other languages, and the more people playing, the better!
EDIT: Oh, I forgot to mention. My goal for getting the base done is AT MOST about a week after Ludum Dare (preparing for that is my primary goal right now), so while I'll probably fiddle with it a bit solely because I like developing for the Ouya more than PC for some reason (despite the fact that developing for Android tends to annoy me in a lot of aspects, despite being nearly the same), preparing for the LD Jam is my main focus.
Might as well define what I'm going to be using for the project.
Programming Language: Java (unless more of our coders want to use something else)
Music Format: If you use a module composer program (I myself use OpenMPT, but there's others that exist), submit your music in pretty much any module format (.mod, .xm, .it, etc), otherwise, we'll be using .ogg, since .mp3s don't loop well in my experience. Sound effects will likely be .wav files.
That's pretty much all I can really think of, since stuff like graphic style will likely be decided later by a vote or something.
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