Quote Originally Posted by xAD View Post
The "launching pad" thing isn't a bad message...for devs. It's saying: here's a place you can put your thing and prove it's a good thing so you can lay your thing down elsewhere, too.

The problem is how it sounds to OUYA consumers, and the way they don't try to separate messages for consumers and messages for devs. A second Twitter account would solve a lot of these type problems.
Is the average OUYA consumer really so touchy about how things are worded that it would warrant changing the language? That almost implies that the average consumer for the OUYA has deluded themselves into believing that this console is worth staying on once a developer reaches some modicum of success. The "launching pad" thing is accurate.

From this article back in July:

"Ouya has not released how many consoles have sold at retail, but have said on numerous occasions that they have sold out. From the Kickstarter campaign, though, we can see that a little over 58,000 consoles were ordered. From just the Kickstarter campaign, only 3.4% of the Ouya audience bought TowerFall, the console’s killer app. If the console sold as well at retail as Ouya claims, then that very tiny percent is much smaller.
From this article back in April:

When asked about the original Ouya version of Towerfall, Thorson estimated that it had sold about 7000 copies on the Android console. "Being the best game on Ouya isn't a huge deal, but it is nice. It still sells on there."
Sure, the number of Towerfall sales is likely higher now since that was a solid 8 months ago, but the man had pulled half a million dollars across all platforms at that point. Just about 20% of the sales of his game at that point came from the OUYA. If you, as a developer, saw the opportunity for commercial success for your product, why would you just stop at a tiny market? In similar fashion, Square Enix wanted to test the waters by dropping Final Fantasy III on the OUYA, and then they disappeared and aren't likely to return, despite the game's popularity.

What I'm trying to say is that consumers are so happy to have these products available to them, but once the person providing them beings to look the other way, those developers are treated like Judas and vilified. These are people that created a product with the hopes of making money, much like a majority of developers everywhere hope to do, but once the dream of "the revolution" becomes a reality for them, they're treated like music artists who made it who've forgotten about where they came from? They're suddenly less humble because they're enjoying success? They've become a slave to the AAA machine? The OUYA is either a gaming console made for entertainment, or it's a shining beacon that lights the path for the underdogs to lead the way in supporting their hobbies. The duality in attitudes concerning this is astonishing. People can't have it both ways.