
Originally Posted by
Jayenkai
The story
They asked me on Dec 3rd or 4th or something if I could release it on GameStick. I sent them links to two .apks and asked which worked best, the OUYA edition or the plain Android one. I also suggested that, if neither work off the bat, then it's not really something I can fit into my AGameAWeek schedule.
So, they tested both and got back to me, telling me the Android one is the one that works.
I aksed for further guidance in getting it further tested, and ..
Then it was into Xmas and New Year, and things got sidetracked.
It wasn't until early Jan until I heard back from them, at which point I suggested that, if they want me to do it as part of AGameAWeek, they're going to need to be a bit quicker in their replies!!
They sent me a gamestick! I'd warned them that, since my games are freeware, I won't exactly be making them a ton of money, but they still sent me a GameStick!! Nice!!
Got it up and running, and am mostly happy that it works, but a little annoyed that you can either be a GameStick owner, or a GameStick Dev.. Unless you're willing to keep reflashing the device to switch between Dev/Gamer, it's not happy being both. (OUYA does both, right out of the box)
Still, got it running, got it tested, submitted and sent for review.
It took about 2 weeks to get through review.. Not a AGameAWeek compatible timeframe!!
But it DID get through, eventually, and I'm sure RS is screaming her head off, thinking that a move to GameStick would finally get rid of me. ... Not a chance!!!
I've been informed that, in future, my games will be on the fast-track, as far as reviews go. I think they really want to cater for my obscure timeframe.
.. Having said that, I haven't bothered to upload Futrino to them, yet. I might try that tomorrow..
.. To be honest, I can't be bothered to hook it up, again!! I probably should.
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