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  1. #21


    Quote Originally Posted by trizznilla View Post
    can I use the ouya browser to navigate to this page and then download through that link?[/IMG]
    Yes, I think that should work (although I haven't tried it myself yet) I always sideload over wifi using the adb command from the Android SDK, so I am not super familiar with other methods of sideloading.

    I had not heard of Target Earth before, but it sounds cool. That is exactly the kind of thing I am going for. I don't know how Vorpal Florist's enemy control will compare. The enemies are never densely packed, and there are plenty of maps that only have 2 or 3 enemies to take control over.

    Has anyone who sideloaded managed to get to either of the bosses yet?

  2. #22


    I got it loaded on my phone last night, and it loads easily through this forum using the Ouya browser. Haven't gotten to a boss yet, I get killed by those naga things with shields. I can only launch it through my A-Z library, it doesn't show up in recent downloads, recently played, or Software in the Make section. But here it is, on a glorious Ouya tile!

  3. #23


    Cool!

    I guess not showing up in recent is a side effect of that method of that method of sideloading. Not showing up in software/make is normal and expected, since I posted a release apk (in spite of it not being a finished game)

    My favorite method of fighting the carrot demons is to wait for them to throw a rock, duck under it, and dash in for a hit before they raise their shield.

    If all else fails, you can just wait for them to throw, jump over their heads, and run away

  4. #24
    OUYAForum Fan Steven7's Avatar
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    This looks crazy good, I love your work man!
    <Batman> Going to pitch So Many Steve to Extend. Filo with different hairstyles for each of the 27 Steves we have

  5. #25


    Hello, all! Just wanted to let you know that I am still working on this, slow and steady. Here are a couple new screenshots

    BJxjOQs.pngZNTy41c.png

    I have figured out exactly how difficulty levels will be implemented.

    * "Normal" difficulty will start with 60 HP, and enemies will sometimes randomly drop small healing items. (noticeably easier than the current demo)

    * "Hard" difficulty will start with 50 HP and enemies will never drop healing items (exactly like the current demo)

    * "Nightmare" difficulty will start with 30 HP, enemies will never drop healing items, and save-points can only ever be used once and then they vanish forever.

    I don't quite believe anyone will be able to beat Nightmare mode, but I hope to be proven wrong

    I never did get any feedback from anybody who got far enought to fight either of the bosses. Did anybody get that far?

  6. #26


    My two-year-old has kidnapped my Ouya controller, and is currently having a nap, so I can't look for it, therefore - I have loaded the game onto my Xperia Play...

    The game ***ALMOST*** works with the Xperia controls! ALMOST!

    Can the dev please, please change the button mapping only a tiny bit so that X button jumps instead of opening the menu? Button controls in the game are x100 more responsive than touch-screen.
    As it is - the Xperia buttons are mapped as such:

    Directional buttons - move the character properly,
    Square button: Attack
    X, O, and Triangle, Select, Start, Menu - open menu: (
    L and R - unused.

    The game itself looks really cool!

    Cheers
    Last edited by darkfalzx; 01-09-2015 at 08:23 PM.
    Ultionus: A Tale of Petty Revenge - Out now on Discover Store and Steam!

  7. #27


    Yeah, my 2 year old runs off with my OUYA controller a lot too. Have you checked the bathtub?

    I am happy to hear it runs on the Xperia play. I have never had a chance to do any testing on one of those. Would you mind helping me out? I made an inputtest apk using my game engine http://hamsterrepublic.com/tmp/input...ase-signed.apk It should help narrow what I need to do to get the button mapping working correctly on the Xperia.

    I am also very curious if I can detect when the game is running on an Xperia. If I can get the hardware buttons mapped properly, it would be nifty to auto-hide the button overlay when running on an Xperia, just like it does on the OUYA.

    Would it be much trouble for you to run an adb logcat while running the inputtest? Right at startup, you should see some debug lines printed that show the manufacturer and model strings. They should look a little like:

    I/OHRRPGCE(25163): Initialising gfx_sd...
    I/SDL (25163): isRunningOnConsole(): model string is "nexus 5"
    I/SDL (25163): isRunningOnConsole(): manufacturer string is "LGE"
    I/libSDL (25163): JavaIsRunningOnConsole() returned 0
    I/OHRRPGCE(25163): Not running on a console, leave the virtual gamepad visible

  8. #28


    Okay - here are the results of the keyboard test on Xpreia Play:
    Cursor keys - as expected - up, down, left and right correspond properly.
    Square = X
    Triangle = Y
    X = Enter
    O = ?/
    L = PageUp
    R = PageDown
    Select = Escape
    Start = PageDown (Yap - no idea why!)
    Menu = Escape
    Analogue pads = no response
    As for your second request - I am uncertain as to how to initiate it. Sorry - GMS scum here: )

    PS: Seriously - I can no longer find the damn controller! Crap! I'll have to dig through all the toys tomorrow! DAMN!
    Last edited by darkfalzx; 01-10-2015 at 06:35 AM.
    Ultionus: A Tale of Petty Revenge - Out now on Discover Store and Steam!

  9. #29
    OUYA Developer Kaimega's Avatar
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    Just so you know, I am quite excited to see the final result on OUYA. Looking foward to this very much!
    Racin-Games, creator of Sirenium ~ Forever After ~ .. come check us out here! http://www.racin-games.com
    Forum Page: http://ouyaforum.com/showthread.php?...-Forever-After
    If you want your game/app reviewed, let me know! I'll ReviOUYA. Will also do previews and such as well. http://reviouya.wordpress.com/
    Play like me! http://ouyaforum.com/showthread.php?...imega&p=119559

  10. #30


    Thanks, Kaimega!

    Excellent, darkfalzx, that information helps. Looks like the biggest difference between XPerial Play and OUYA's button mapping is that the XPeria doesn't treat X and O as real gamepad buttons, it seems to be mapping X as the "Search" hardware button, and O as the "Camera" hardware button. That seems like a strange choice on their part, but I can probably find a workaround. I'll let you know when I have something ready to test.

    Don't worry about the adb logcat thing, I can probably look up the model and manufacturer strings somewhere.

    EDIT: Ah, that fix was much easier than I expected. I also found some documentation indicating that "Search" can also double as "D-Pad Center" on devices that have physical D-Pads, which makes Xperia Play's choice to map the buttons that way a little less strange,

    Here is a fresh apk, that should allow jumping on the Xperia Play http://hamsterrepublic.com/tmp/vorpa...ase-signed.apk

    And for anyone who already played the apk on OUYA, this new one lets you progress past the 2nd boss a little ways (but still dead-ends before the 3rd boss)

    Still no feedback about boss battles yet, ho-hum!
    Last edited by bob-the-hamster; 01-12-2015 at 06:09 PM. Reason: new apk

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