1 members found this post helpful.

Originally Posted by
Bucckets81
I've played it for about five hours, and I have made progress, but (I'm about to say something that my 16 year old self would hate me for), it's too damn hard to be any fun for me. The "puzzles" in the game rely on obfuscation rather than logic and I find that incredibly frustrating. The spacing between inns and item shops are also both pretty maddening, but not poor design decisions like I feel the puzzles are.
It's really a shame, because you can tell that a lot of time, love, hard work and talent went into making this game. The graphics are beautiful. The story is big studio quality. A lot of aspects of the game are really well thought out. I'm going to keep playing it and try to make it to the ending, because I am really intrigued by the story and the graphics, but I'm going to have to rely on GameFaqs to get it done, and that's a huge shame. This game has all the makings of an all-time classic JRPG, but the fact that it's hard because you literally can't see what you're supposed to do really strips away a lot of that potential.
I had some trouble inside the ruined city at first, but whenever it seems like you're stuck, the answer is usually in the same room. Check behind pillars. Follow any moving platforms that don't appear to land anywhere. That'll usually solve it. Maybe not exactly the best kind of dungeon puzzle, but I'll take that over the classic "find exactly the right combination of switches that each affect multiple doors/platforms" dungeon puzzle some other 16-bit RPGs liked to use.
Bookmarks