Legend Dary was added to Discover yesterday but is it all that the platforming goodness we've come to expect on the OUYA? Most certainly not and this short view of the facts will allow you to know what you're getting yourself into.
Before you can even begin the game after installing it you have to find it first. It's not in the Play menu at all and is actually in the Software menu in the Make section. This confused me and takedownmak along with other unreported people who have purchased the game. Once you boot up the game you're met with a main menu like most other games but in this game's case you don't navigate the menu with traditional control. No, you instead have to move this extremely slow cursor like what you'd find on any computer to select where you want to go.
If that's not enough there's a unavoidable bug within the game that completely stops the cursor from being operational. This means that the game is impossible to navigate unless you use the OUYA's touch-pad which was only implemented into the controller in the first place to help developers optimize their games on the OUYA and not as a means of any sort of gaming. Going into the game itself you're met with a opening cutscene explaining the events of the game but in this case it's just the king wanting you to save his daughter while the Dary just says yes and starts his adventure. The game's story is self-aware much like Age of Zombies but in this case it had no humor not any care put into it as it is the defining example of tacked on.
Once you get to the actual game-play it's more forgiving but still horribly flawed. While Dary controls like your typical platformer does he however has the control scheme of a archaic Master System game. What I mean is that if you hold down the jump button then he'll keeping jumping for however long you hold that button down. This makes precise platforming harder than it needs to be because you'll find yourself tapping the jump button as fast as you can just to avoid more than the necessary amount of jumps that automatically happen without your control.
Furthermore, the game is played with the already questionable d-pad but in this game's case pressing up on the d-pad causes Dary to jump. This makes platforming almost to the level of Super Meat Boy in difficulty for all the wrong reasons. You can't go anywhere near the top edge of the right d-pad button as it will sometimes press up on the d-pad making Dary jump. Both of these spoken control issues nearly cost the game completely but the music will do that job for it.
The music in Legend Dary is repetitive and uninspired in every definition of the words. The song you hear in the menu will also play in the game itself and it's only a fifteen second loop that repeats throughout all the levels in the world. Granted I didn't even complete the first world given how the issues of the game forced me to stop playing but I wouldn't be surprised if the other music in the game (if there is any) is just as bad. With audio and all that other stuff out of the way the game itself looks fine. The pixel art is crisp, detailed, and vibrant but the issues spoken before tremendously overshadow this.
Lastly, the game also has in-game shop that contains weapon upgrades, weapon buys, and characters unlocks whom have their own unique abilities. However, the upgrades to the weapons are so marginal that you'll only notice a slight difference when you fully max out the weapon. The prices in the shop themselves are way, way too high and almost screen in-application purchases up the ass because of how slowly you gain money which are collected throughout levels and beating enemies coupled with the already high price point. Overall, the game is buggy, broken in its control scheme, horribly on the ears, installs in the Software section of the Make menu, and so many other things that are such a toxic concoction that it makes me wonder how this game was approved for Discover. The game scores a one out of five and should be pulled until at least some of the issues spoken are fixed.
Score: 1/5







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