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  1. #1


    Air Defence - Kris Attfield

    You are the gunner of an anti-aircraft defence system, your job is to shoot down all the enemy planes that are trying to bomb your camp. Earn the highest score for gloating-rights.

    1 Player only.

    If you have comments, suggestions or bug reports please send them to krisa@icloud.com.

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    Last edited by Kris Attfield; 08-20-2014 at 05:55 PM.

  2. #2

  3. #3
    Magistrate of Altered States Schizophretard's Avatar
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    Quote Originally Posted by Killswitch View Post
    So it's kind of like Defender but updated.
    You mean Missile Command or Atlantis?

  4. #4


    As I say in the credits of the game, I was partially inspired by an old Apple II game I played. I cannot, however, remember the name of the Apple II game.

  5. #5
    OUYA Developer Ornsack's Avatar
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    Would be lovely to have a free demo of some sort!

  6. #6


    Quote Originally Posted by Ornsack View Post
    Would be lovely to have a free demo of some sort!
    I tried to write a post already, but somehow the website was a little broken and I was logged out right away. Hmmm. I'll try to write the post again in its previous glory:

    I agree that OUYA's original ruleset of offering every game as free to try was intriguing and useful to the consumer. It was a nice feature, but now I'll just explain my situation:::

    I've already written two games previously for OUYA. Both of them are free-to-try. And even if the price to pay for the paid version of the game is only $1 or $2, most people are unwilling to pay anything.

    Before I came to OUYA I wrote books. Any price tag at all, no matter how small, on an ebook would cause over 80-90% of people to not purchase anything. Offer a book for free, and all of the sudden you'll get hundreds of people buying the book. Apply a small price tag, and downloads completely stop.

    Considering that bus fare in my city is $3 for a couple hours ride, a $1 or $2 price tag on a video game that you can play over and over again is really - really reasonable. I don't think it's too hard to pay $1 or $2 for something.

    Also consider that though I'm wealthy enough to invest lots of money into things like a Vimeo Pro account or even to borrow some money to buy a video capture device, fact is I also have dental work I need done that costs a whole lot more, and I don't really have that money.

    So, basically, I've already given so much for free and find most people aren't willing to shell out $1 or $2, though bus fare is $3, I've got important things I need to pay for (like, repaying borrowed money and dental work) and well, $1 or $2 is such a small fee to pay for something I really don't think anyone should have any difficulty -- Unless you don't have a credit card.

    And if you don't have a credit card, well, that's just too bad, because I really am trying to pay for things I need and I already know that freebies don't make much money - at all.

    Anyway, I've basically given my reasons for why I'm making it pay-up-front and I'm not changing my mind. If you want free to play, then go play Pfhonge, ICBM, or any number of other OUYA games. It really shouldn't be too hard to pay a small price.

    Sorry if this seems a little overbearing, but I've had to complain so many times over the years to my psychiatrists about how people just can't pay small fees. Anyway.

  7. #7
    Administrative Queen of Evil RiotingSpectre's Avatar
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    @Kris: You don't have to explain yourself nor your situation. It's your right as the developer of something to put whatever price you feel is justified. There's also no merit to the whole selfishness/robbery/worthlessness aspect that consumers like to use against premium developers. Hell, they do it with freemium developers too. I would like you to read this as it was something I wrote the moment the policy changed happened.
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  8. #8


    1 members found this post helpful.
    Quote Originally Posted by Kris Attfield View Post
    I tried to write a post already, but somehow the website was a little broken and I was logged out right away. Hmmm. I'll try to write the post again in its previous glory:

    I agree that OUYA's original ruleset of offering every game as free to try was intriguing and useful to the consumer. It was a nice feature, but now I'll just explain my situation:::

    I've already written two games previously for OUYA. Both of them are free-to-try. And even if the price to pay for the paid version of the game is only $1 or $2, most people are unwilling to pay anything.

    Before I came to OUYA I wrote books. Any price tag at all, no matter how small, on an ebook would cause over 80-90% of people to not purchase anything. Offer a book for free, and all of the sudden you'll get hundreds of people buying the book. Apply a small price tag, and downloads completely stop.

    Considering that bus fare in my city is $3 for a couple hours ride, a $1 or $2 price tag on a video game that you can play over and over again is really - really reasonable. I don't think it's too hard to pay $1 or $2 for something.

    Also consider that though I'm wealthy enough to invest lots of money into things like a Vimeo Pro account or even to borrow some money to buy a video capture device, fact is I also have dental work I need done that costs a whole lot more, and I don't really have that money.

    So, basically, I've already given so much for free and find most people aren't willing to shell out $1 or $2, though bus fare is $3, I've got important things I need to pay for (like, repaying borrowed money and dental work) and well, $1 or $2 is such a small fee to pay for something I really don't think anyone should have any difficulty -- Unless you don't have a credit card.

    And if you don't have a credit card, well, that's just too bad, because I really am trying to pay for things I need and I already know that freebies don't make much money - at all.

    Anyway, I've basically given my reasons for why I'm making it pay-up-front and I'm not changing my mind. If you want free to play, then go play Pfhonge, ICBM, or any number of other OUYA games. It really shouldn't be too hard to pay a small price.

    Sorry if this seems a little overbearing, but I've had to complain so many times over the years to my psychiatrists about how people just can't pay small fees. Anyway.
    I'll start off by saying that as the developer of this game, you are certainly entitled to charge what you'd like for your creation. That decision was reached by you (and for a variety of reasons, it looks like) which I'm sure that you believe to be valid.

    Let me disclaimer my following points by saying that I'm not going to argue against the Free/Freemium/Paid deal; none of those will be mentioned to support my point, so I'll cast them off to the wayside.

    As a gamer for the better part of 3 decades, I feel as though the reasons that you've reached this decision is unwarranted. I also want to say that I haven't played this game, so the point that I'm about to make is completely unbiased and a first impression.

    The "box art" and the screenshots for the game are underwhelming. Scrolling through Discover, I would write this off as something that doesn't appeal to me because nothing is drawing me in. It may be a matter of personal taste, but I can assure you that I won't be the only person browsing through new games to think that. I also have to note that this genre of game isn't particularly up my alley. Again, personal taste, but there'll be others who feel the same way. Those two points are generalizations, but they stand as reason enough to ensure the fact that I won't be playing your game.

    I make these points to cut through the self-serving tirade that you've presented as a defense to a simple, off-handed suggestion by someone who would like to try your game, but hasn't seen enough (because of the aforementioned criticisms) to be sure if any pricetag at all warrants a purchase because you haven't presented your product in the best possible way. Books are very little like video games, so the apples-to-oranges comparison that you've made isn't fair. You can't pick up a book and read the first few pages to get the overall idea of what to expect, but you can play a game for 5 minutes to figure out if it's something that's going to agree with you.

    Also, you've fallen into the "developer entitlement" trap that has taken a firm hold on the indie scene.

    You said:
    "So, basically, I've already given so much for free and find most people aren't willing to shell out $1 or $2, though bus fare is $3, I've got important things I need to pay for (like, repaying borrowed money and dental work) and well, $1 or $2 is such a small fee to pay for something I really don't think anyone should have any difficulty -- Unless you don't have a credit card."

    That's the biggest insult to a prospective consumer audience possible. You're attempting to shame people into buying your product because you've convinced yourself that what you've provided is more worthwhile than what they would normally spend that money on. That's ego, and it's unappealing. This should be a hobby if you're a smalltime developer, and a passion if you have a team. You're shooting yourself in the foot if you think that you can effectively guilt people into buying into your vision by berating them with your personal finances.

    I wish you success, but I caution you to adjust your mindset if you'd like to achieve it.

  9. #9
    OUYA Developer Ornsack's Avatar
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    Haha! I feel like my post was taken as an attack. Sorry, It wasn't. I was intrigued by the game (originally because the game logo art was so vague). Seemed quite fun though once I'd seen what you'd written about it on here. Bit put off now.

  10. #10
    OUYA Developer rosse119's Avatar
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    I understand how low sales can make you feel, so far our game has only had 14 of them so not the best start really.

    At the same time as above not everyone likes everything, I have to agree with Hugo I wouldn't try this and to buy something without a demo it has to look pretty impressive or have good press behind it really, it not because I can't afford $1-2 its because if I pay anything and not enjoy it I would feel gutted that I did.

    Best thing is you have chosen to go down the route of no demo which is fine, but I'd suggest editing your comment so you do look so angry.

    Developing on the Ouya at current isn't going to make you too much money unless Ouya latch on to your title like the best thing since sliced bread.
    Just see how it goes mate.
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