Close
Advertise Here
Results 1 to 10 of 10

Hybrid View

  1. #1
    OUYA Fan
    smd_3d's Avatar
    Join Date
    Jul 2013
    Location
    calgary, alberta, canada
    Posts
    62


    Ice Brawlers Live - SoftMotion3D

    Ice Brawlers Live (c) written by Sheldon MacDonald using AGK www.appgamekit.com

    Released: Alpha 0.12 August 14,2014 Exclusively for OUYA only !

    This game has been redesigned from the ground up to support actual 3d animation. This Release supports 0 to 4 players (yes you could watch the ouya take its self on).
    Currently you can play an exhibition game and expect to see updates as i continue coding them.



    Whats planned for future updates?
    Here is the list so far:
    -fighting
    -penalties
    -penalty shots
    -overtime
    -player profiles
    -achievments
    -tournament mode
    -in game options
    -menu overhaul
    -multiplayer over lan 0-8 players
    -golie human controled / better ai
    -new music /sfx



    feedback would be great so i can make this the best hockey game that i possibly can.
    I dont plan on releasing another hockeygame in my life...so this is it
    Last edited by smd_3d; 10-01-2014 at 08:34 PM.

  2. #2


    Might have to check this out in a few days.

  3. #3
    OUYA Fan
    smd_3d's Avatar
    Join Date
    Jul 2013
    Location
    calgary, alberta, canada
    Posts
    62


    im just learning how to use pixel shaders so you may just see one in use on the next update if it looks better

    Im going to try using a type of cartoon vertex/pixel shader so this will also involve redrawing the hockey players to not be so square looking.

  4. #4
    OUYA Fan
    smd_3d's Avatar
    Join Date
    Jul 2013
    Location
    calgary, alberta, canada
    Posts
    62


    looks like i have some sort of toon mapping working but its going to need some adjustments.

    here is a screen shot of the new hockey players so far.... i will be doing more work on them and i will see if i can make the toon mapping look beter!


    also i need some input about there freakishly large heads... should i make them smaller?

    from a top down perspective the big heads look good....but not so good up close.
    also if the square characters are prefered i can always put them in the game too as an option when picking teams.

    here is the overhead view...
    Last edited by smd_3d; 08-18-2014 at 04:07 AM.

  5. #5
    OUYA Developer ezraanderson's Avatar
    Join Date
    Sep 2013
    Location
    Rural Canada
    Posts
    275


    ~
    I kinda like the square ones

  6. #6
    OUYA Fan
    smd_3d's Avatar
    Join Date
    Jul 2013
    Location
    calgary, alberta, canada
    Posts
    62


    I just came up with an idea... I will be adding several teams and they will all look different.
    The square guys are a team and will stay in the game.
    I will also add in some aliens and robots from massconflict and continue to draw more teams.
    I will also have it so you can choose the teams color.
    I should have at least 4 teams loaded in for an ouya update for next week

    as far as the toon shading goes i just may scrap it.

  7. #7
    OUYA Fan
    smd_3d's Avatar
    Join Date
    Jul 2013
    Location
    calgary, alberta, canada
    Posts
    62


    toon shading is here to stay... looks like it works a tad better now. I will be submitting 0.13 alpha monday morning and will be hopefully ready for ~wednesday on the ouya.

    any major glitches please let me know and i will try to iron them out before submitting the update.

    changes include:
    -3 new teams
    -ai tweeks

    and i will continue adding more and then more game modes...etc

  8. #8
    OUYAForum Fan jsbac's Avatar
    Join Date
    Apr 2013
    Location
    Not far from here
    Posts
    269


    I played it this evening - it's looking good. I don't think I had a glitch. I'm excited to see where this goes!

  9. #9
    OUYA Fan
    smd_3d's Avatar
    Join Date
    Jul 2013
    Location
    calgary, alberta, canada
    Posts
    62


    1 members found this post helpful.
    i only got around to coding 2 more teams in. I was hoping to have more done for this week but i have run out of time.

    Will be submitted tomorow with the following changes.

    -added 2 teams
    -teamselect now allows you to choose a team and change the teams color
    -toon shading has been coded...but im still tweeking.

    working on next:
    -team profiling (each team will have a special ability that the others do not have)
    -more teams
    -menu work
    -etc... etc...
    plenty of work to do still!

    here is a current screenshot...

  10. #10
    OUYA Fan
    smd_3d's Avatar
    Join Date
    Jul 2013
    Location
    calgary, alberta, canada
    Posts
    62


    the next update for ouya should be about friday ( sept 25th )

    Additions:
    -new fox team
    -minor glitch fixes


    After this i will be mainly focused on bringing a total of 8 teams to the ice, goalie control, then i will work on the menus and game modes including a cup run.
    Last edited by smd_3d; 09-25-2014 at 08:52 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •