Around this time last year we (Force Of Habit) were approached by Indie Statik to create a game for their Kickstarter Game Pack. A game that would be exclusively for the backers. We produced Neon Caves, an experimental offshoot of our first game Toast Time that was designed specifically for controller input.
If you haven't played Toast Time, the interesting part of it is that movement and shooting are intrinsically linked -- one cannot be performed without the other. We wanted to explore that further.
Neon Caves was released to those Kickstarter backers earlier this year, and that was awesome. We're almost year on now since we started, and a few improvements have been made since then. It's time that more people played the game, so it's OUT NOW on OUYA!![]()
Description:
Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.
Price:
£1.99 GBP / $2.99 USD
Screenshots:
Release Trailer:
OUYA Game Page:
https://www.ouya.tv/game/Neon-Caves/
Credits:
Design, Development & SFX by Force Of Habit.
Art by rotten_tater.
Music by Joe Williamson.
What else?
Let us know what you think! Happy to answer any questions you might have.If you do like it and want to follow our other projects, perhaps give us a follow / like on Twitter & Facebook.
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