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The problem I see is not piracy just how far developers and people go to abuse one another. The system claimed to be open and free, free has a lot of meanings just compare two different mindsets such as Microsoft and FSF. One free means without cost financially, the other means free from. I really wouldn't throw everyone on this site under anti-piracy or pro-piracy as piracy in itself is hard to actually prove. For instance I own doomgles on googleplay, if I root my device and install it on m ouya the developer could see that as "piracy" not saying that one does but others have tried to say that is piracy in the past tors people who pirated different versions of the same game. The problem is many developers DO go way too far with the anti-piracy, it hurts their consumers and they don't care that it does. It's both easy and hard to have and implement DRM. For the Ouya it is very easy to get caught up in trying to make something out of your work, and inorder to do so there has to be DRM of some kind, unless you setup your own sideloaded system I don't see how unless you got in at the humble store or something. Either way the user has to deal with DRM though as the system itself has restrictions.
I really hate when I purchased a game on my ouya and because I take it over a friends house or somewhere without internet I have to play the demo version. This is a problem with most games on ouya I purchased. That is DRM gone wrong. I really hate the mentality that some developers have that their customers don't own the game they purchased with the intent of ownership and they feel software is the only thing that software/games should be allowed with, where the consumer owns nothing that they paid for there for has no rights what so ever.
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