New thread here: http://ouyaforum.com/showthread.php?...Force-Of-Habit
Bawb from Ouya suggested I post here after mentioning our upcoming Ouya release to him, so hello Ouyaforum!
Around this time last year we (Force Of Habit) were approached by Indie Statik to create a game for their Kickstarter Game Pack. A game that would be exclusively for the backers. We produced Neon Caves, an experimental offshoot of our first game Toast Time that was designed specifically for controller input.
If you haven't played Toast Time, the interesting part of it is that movement and shooting are intrinsically linked -- one cannot be performed without the other. We wanted to explore that further.
Neon Caves was released to those Kickstarter backers earlier this year, and that was awesome. We're almost year on now since we starter, and a few improvements have been made since then. It's time for more people to enjoy the game!
Description:
Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay.
Release Date:
Thursday 14th August 2014
Price:
£1.99 GBP / $2.99 USD
Screenshots:
Release Trailer:
What else?
Perhaps subscribe to this thread so you'll catch the video on release? Perhaps give us a follow / like on Twitter & Facebook?
Design, Development & SFX by Force Of Habit.
Art by rotten_tater.
Music by Joe Williamson.
Happy to answer any questions you might have about the game. Let's hear it!









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