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  1. #41
    OUYAForum Devotee arcticdog's Avatar
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    2 members found this post helpful.
    Quote Originally Posted by LightyKD View Post
    I completely agree! I'm a artist first and I try to stray away from coding as much as possible. Some sort of art based editor would be nice to have on OUYA.
    Well.. the tutorials are for developers. Developers write code.

    Though, asset creation is important for games. Maybe we'll see some sort of art/audio designer software appear in the future.

    Quote Originally Posted by d3s View Post
    As for Google Play Store, it would be nice to see the OUYA team reduce the hoops for someone that wanted to install this (yes I understand there is probably a host of licensing issues).
    That's a little like Target creating a Walmart section in their store without charging them rent. The OUYA team should continue to concentrate on making their own store sustainable and profitable rather than allocating resources to make it easier for customers to shop at competitors. They're doing a fine compromise by making it possible to install external apps (including Google Play). They could easily prevent it if they wanted to.

  2. #42


    Quote Originally Posted by Killswitch View Post
    Unfortunately it seems like a lot of developers are not updating their games or don't want to.
    I can say 100% that this statement applies to me. I didn't want to update the ODK (I eventually did out of necessity.) Because I knew what would happen. Same thing that happened when I updated Unity. My project became borked, and it took me about three days to get everything straightened out. Yes, yes, backup. Did that. Still was a pain. After working for a year on a game, the last thing you want to do is get into the home stretch and then have an update potentially ruin everything. =)
    "You can make a big impression or
    Go through life unseen
    You might wind up restricted and over seventeen
    It's so hard to be careful, so easy to be lead
    Somewhere beyond the pavement
    You'll find the living dead
    Dancin' at the Zombie Zoo...
    "

    ~Tom Petty

  3. #43


    Quote Originally Posted by SlingShot View Post
    This is going to assist me in making a game. Woo!
    Sure!! and from here to eternity every guy that can resolve 2+2 will become a brand new game maker!! Poor idiots that loose time with C++, java, Assember, Python and all that ugly named crap.

    OMG, this is the same idea that Simon´s basic was on commodore 64, and Cando 1,2,3 was on Commodore Amiga, And Adventure Creator was on...BUF!!

    Please, if you want to make games then do the world a favour and learn how to do it rigth, pushing play on an MP3 player will not make you a musician.

    The last thing OUYA needs now is more crap looking "retro" games.

  4. #44
    I am the Night Killswitch's Avatar
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    Quote Originally Posted by Disintegration Games View Post
    I can say 100% that this statement applies to me. I didn't want to update the ODK (I eventually did out of necessity.) Because I knew what would happen. Same thing that happened when I updated Unity. My project became borked, and it took me about three days to get everything straightened out. Yes, yes, backup. Did that. Still was a pain. After working for a year on a game, the last thing you want to do is get into the home stretch and then have an update potentially ruin everything. =)
    Well, that's not what I meant exactly when I mentioned those who didn't want to. The Unity issues are always about catching up after an update. At least you got it figured out. I actually meant those who won't even bother to update their games for whatever reasons.

    Quote Originally Posted by Kuesco View Post
    Sure!! and from here to eternity every guy that can resolve 2+2 will become a brand new game maker!! Poor idiots that loose time with C++, java, Assember, Python and all that ugly named crap.

    OMG, this is the same idea that Simon´s basic was on commodore 64, and Cando 1,2,3 was on Commodore Amiga, And Adventure Creator was on...BUF!!

    Please, if you want to make games then do the world a favour and learn how to do it rigth, pushing play on an MP3 player will not make you a musician.

    The last thing OUYA needs now is more crap looking "retro" games.
    Everyone is entitled to their opinion. Do I think it's the best way to go about game development? No but if I did say something, I'd at least be considerate of fellow forum members. Let's kill the rhetoric and keep it civil. Thanks

  5. #45
    Administrative Queen of Evil RiotingSpectre's Avatar
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    Quote Originally Posted by Kuesco View Post
    Sure!! and from here to eternity every guy that can resolve 2+2 will become a brand new game maker!! Poor idiots that loose time with C++, java, Assember, Python and all that ugly named crap.

    OMG, this is the same idea that Simon´s basic was on commodore 64, and Cando 1,2,3 was on Commodore Amiga, And Adventure Creator was on...BUF!!

    Please, if you want to make games then do the world a favour and learn how to do it rigth, pushing play on an MP3 player will not make you a musician.

    The last thing OUYA needs now is more crap looking "retro" games.
    From a large tree does a little acorn grown. All paths have beginnings and if this just so happens to be one of them for someone then who are we to act as roadblocks. I for one always encourage developers to continue as it means they're appreciated along with knowing it isn't them against the world.
    Be sure to follow OUYAForum.com's rules. Also make sure to keep up-to-date with contests & sales.
    Show support for OUYAForum by becoming a Supporter.

  6. #46


    Quote Originally Posted by arcticdog View Post
    Well.. the tutorials are for developers. Developers write code.

    Though, asset creation is important for games. Maybe we'll see some sort of art/audio designer software appear in the future.



    That's a little like Target creating a Walmart section in their store without charging them rent. The OUYA team should continue to concentrate on making their own store sustainable and profitable rather than allocating resources to make it easier for customers to shop at competitors. They're doing a fine compromise by making it possible to install external apps (including Google Play). They could easily prevent it if they wanted to.
    Your Target/Wal-Mart analogy is interesting. I always viewed the OUYA hardware as a mall with Discover being the main store (like a J.C. Penny or Sears) and Google Play along with Amazon and other app stores being the little shops that accompany that one big store, the mall is built around.

  7. #47
    OUYA Developer mhtraylor's Avatar
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    Quote Originally Posted by arcticdog View Post
    Well.. the tutorials are for developers. Developers write code.
    Developers don't write boilerplate-ridden Java code on the actual device with a game controller. (We are talking about AIDE, right?)

    I'm glad something like AIDE is on the OUYA. The support for a controller is pretty good, all things considered. It's the right job, but the wrong program and in the wrong place. If we are talking about attracting and teaching beginners in programming, well, this pedagogical problem has been solved. A long time ago, in fact.

  8. #48


    Quote Originally Posted by mhtraylor View Post
    Developers don't write boilerplate-ridden Java code on the actual device with a game controller. (We are talking about AIDE, right?)

    I'm glad something like AIDE is on the OUYA. The support for a controller is pretty good, all things considered. It's the right job, but the wrong program and in the wrong place. If we are talking about attracting and teaching beginners in programming, well, this pedagogical problem has been solved. A long time ago, in fact.
    Please explain further.

  9. #49
    OUYA Developer mhtraylor's Avatar
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    1 members found this post helpful.
    LightyKD,

    Well, I agree with what Jayenkai wrote earlier, as well as your earlier comment. A visual programming environment with the interactive tutorials would have been more appropriate. Something like Lego Mindstorm's visual programming environment, or any of the countless others that exist, and have existed since LOGO. Humans respond well to the visuals and familiar mechanics of games (I'm not just talking about video games, either); that is why they are a valuable teaching tool. A visual environment that quickly lets the user get the gist of and create game logic would be what I am thinking of.

    I have a lot to say about this, but I think this is not the platform for my opinion. I do think OUYA would have had a real hit with something different. As it stands, the opening screenshot for AIDE shows a bunch of library import statements, and one of the first modules balks if you enter a COMMENT incorrectly...

    Kuesco,

    Would you admonish a child who made their own original game, using the prefabricated components of their Sorry! and Candyland games? Would you say, "Stuped loosers, you didnt' grind those peaces ought of wood yoursevles!"? Because that is the equivalent of your post.
    Last edited by mhtraylor; 08-08-2014 at 03:12 AM.

  10. #50
    OUYAForum Devotee arcticdog's Avatar
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    Quote Originally Posted by LightyKD View Post
    Your Target/Wal-Mart analogy is interesting. I always viewed the OUYA hardware as a mall with Discover being the main store (like a J.C. Penny or Sears) and Google Play along with Amazon and other app stores being the little shops that accompany that one big store, the mall is built around.
    Malls don't really operate that way either. Somebody is collecting rent.

    And that's fair. Google Android devices (such as their Nexus line) do not have a collection of app stores other than Google Play on them either, nor do they go out of their way to allow you an easy way to get them on there. It's basically the same process as getting them on the OUYA, and the reasoning is the same. They want to funnel all of their business to Google.

    OUYA is alive today completely by the fact it is trying to cultivate a developer eco-system and a niche store of their own to support it. Their funding is based on this strategy. And without the funding, I think most would agree that they would have been done shortly after shipping their units.


    Quote Originally Posted by mhtraylor View Post
    Developers don't write boilerplate-ridden Java code on the actual device with a game controller. (We are talking about AIDE, right?)

    I'm glad something like AIDE is on the OUYA. The support for a controller is pretty good, all things considered. It's the right job, but the wrong program and in the wrong place. If we are talking about attracting and teaching beginners in programming, well, this pedagogical problem has been solved. A long time ago, in fact.
    From Kellee's blog:
    "We also collaborated with AIDE to provide an on-console app that will guide you through basics of programming in Java and Android, complete with game-development tutorials. You can use your controller OR a USB keyboard to make your game directly on the console itself!"

    Maybe we'll see OUYA branded keyboards in the future. :-)

    I don't think their goal here is to enable anyone to make anything substantial. But rather, lower the barrier of entry for purposes of education (in a more authentic environment). If it's on the console itself, more will look at it simply out to curiosity. I agree it's not going to be for everyone. And as with everything OUYA, I'm sure this is just a first step in a particular direction. Who knows? We may see something akin to Garry Kitchen's Game Maker at some point.
    Last edited by arcticdog; 08-08-2014 at 06:22 PM.

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