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Originally Posted by
Nitrogen_Widget
While a k1 would be cool, how much will it cost?
Nvidia shield tablet with k1 costs $300.
does anyone really think nvidia is going to sell k1's cheap enough so someone else can build a competing product for half the price?
I don't.
I think we'll see a Tegra 4 based OUYA 2. I know that's what many people don't want to hear, but that's the path that doesn't destroy the momentum and adoption they've gained through their OUYA Everywhere partnerships (almost all of which are Tegra 4 based). From a partner's point of view, what would be the long term gain of supporting OUYA Everywhere if OUYA were on the verge of releasing something that hurdle's their spec significantly and create a dead end for content compatible with their device? Not going Tegra 4 would create a void of potential development between Tegra 3 and K1 for their partners. This is really about what makes the most sense from a growth/business point of view. And really, going directly to K1 doesn't really gain OUYA much in that direction. It puts them in league to compete with X-box 360 or PS3 at best, at a price that either can't compete with or will be in the ball park of either one. They'll stay afloat by continuing to nurture adoption. Not by being the best of the worst consoles in terms of capability.
In the future, however, I'm pretty sure hardware iterations will be mostly on paper in the form of a predictable specification. They'll still have that reference device, but a cutting edge reference device doesn't have to compete on price with other devices if the target audience members are developers or the die hard OUYA fans. OUYA's ultimate goal is to sustain via their store and possibly markup from their controllers. Not having to worry about mass-market manufacture and distribution of OUYA devices to play OUYA games reduces their hardware burden and passes complaints about bad wifi reception/bad controller issues/etc on to their partners. That reduces a LOT of operational overhead.
So essentially, if future OUYA iterations are a list of requirements, they could, in theory come out as frequently as NVidia iterates their Tegra chips. OUYA's reference devices will identify themselves as the maximum version it can support, as will any third party device compatible enough to be OUYA Everywhere. Who knows.. maybe they'll surprise us, and do that in the next version. We may see OUYA 2 and 3 released at nearly the same time. One will be the cheaper Tegra 4 version that supports life in their OUYA Everywhere partnerships, and one will be the more expensive common K1 configuration to allow games that require that kind of power into Discover (and eventually become the cheaper alternative when Erista begins production and becomes part of the "OUYA 4" spec). I think that would be the ideal scenario. It doesn't halt adoption and sour Everywhere partnerships, and it doesn't sit below the cutting edge (for Tegra devices anyway).

Originally Posted by
ajb999
The k1 soc dev kit costs $193. It comes with a lot more options than the OUYA currently has. That's for a 16gb storage, 2gb ram version. A toned down version bought in quantity would probably be quite a bit cheaper.
I'm not sure how much more could be toned down. If anything, more RAM is should be in a future iteration. Memory management is one of the single biggest pains to deal with in game development. Plus "toning down" would mean venturing outside of what NVidia is currently manufacturing which would cost more in terms of time, re-engineering and getting it approved, as well as introduce QA issues. That would be a long term gain in terms of component cost, but for a product that has to sell in the short term before the next iteration renders it obsolete.
Also, keep in mind that X-box 360 is $199 refurbed, and $250 brand new directly from Microsoft. That price will continue to drop as the year progresses. Comparisons will be made here because of the focus on being a "game console". You can get away with it as a tablet. But for OUYA to get away with it would probably require them to become something more than a console. Perhaps like a mass consumer, inexpensive computer that focuses on games and light productivity... Like what the Commodore 64 ended up being.
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