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Yeah, the game feel's more about luck than skill though. Starting a game with x5 dropping followed by a boomerang is hugely different than start with the stock gun and no multiplier. I restart if a decent gun or multiplier doesn't drops fairly fast. Having the right weapon at the right time makes all the difference in this game. The wrong gun and all your doing is dodging stuff and not making any points. These periods can go on a bit to long. The question mark never is random. It always give's the same single shot missile. The boss bullets sometimes hit from beneath as the ship passes over them. It's fun and I wanted 100,000 on it but the same thing's that make it feel lucky make it sometimes feel cheap when you die. The wrong gun is surely death.
There should be at least one point for hitting bullets. Or maybe a steady ticking of points for staying alive cause there is large amounts of time spent not getting any points at all dodging stuff with ineffective guns. Like boss battles that drag on cause the bullets keep hitting other bullets and not the boss.
Please do not double post. Use the edit button to add info to your last post --mmartino
Last edited by mmartino; 07-09-2014 at 08:41 PM.
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