Sorry to sound like a cynic here, but I personally think it is far more likely Ouya are making a game as a 'tutorial' or example to show people exactly how easy it is to get a game on Ouya. I very much doubt they are trying to create their own 'defining' game as they lack the experience to do so.
Exclusives ARE in my opinion what the Ouya needs, but exclusives from you and me aren't going to sway the tide anywhere near as much as exclusives from well known indies and established small studios. Instead of the broken 'free the games fund', that $1m would have been better spent giving 100 known indies and small studios $10,000 each to pitch and develop an exclusive title. But that's all water under the bridge now...
After spending the past two weeks working on a Ouya (exclusive) game using GameMaker Studio, I really think that Ouya should have partnered with YoYoGames to market the Ouya as an educational tool, or introduction to console game coding. It has been SO refreshing to develop a game without worrying about different resolutions and system requirements, and GMS works so perfectly with Ouya, running code straight from the PC down to the runner installed on the device.
Anyway, I'm super interested to see how Bawb's Ouya game pans out, and similarly I'm looking forward to seeing how our own release is received![]()




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