Ok, I'll just write down my option settings and why I changed them. No exact science, just a feeling.
- tankHealth 150
- scoutHealth 70
Scout should have definitely less than tanks, but damage should be low enough, so you can actually shoot at stuff and not insta kill everything (or get instakilled in my case)
- tankTurningSpeed 5
- scoutTurningSpeed 10
couldnt play as scout? So cant say anything about scout turning speed. I think its alright to have the scout that much faster, you can still turn and shoot them
- tankSpeed 25
- scoutSpeed 49
A little bit faster than default so theres some action in the game. Scout might be to fast to play as.
- bulletSpeed 68
Bullets should be fast enough so you can hit things without having to aim perfectly. Maybe make different values for tank and scout would be interesting. (Also make tank bullets bigger)
- tankBulletTime 15
- scoutBulletTime 18
Not sure about these settings. Interesting you set it to bullet duration and not distance.
Should be rather short, so you can see what you are shooting at / what is shooting at you
- tankAttack 5
- scoutAttack 2
See point 1. Damage low enough so you have to shoot some at the enemies.
- roomWidth 5120
- roomHeight 5120
- viewSize 2700
Should be something around this to see whats going on.
- fireDelayTank 10
- fireDelayScout 5
Dont know what features are all still planned. But for now a shiled / hull thing would be nice. Also I like how the scouts fly at max speed all the time. Can you make the tank fly at a constant slow speed as well and when you press forward it flies faster? Then the AI wouldnt be camping tanks at each other indefinitely.
Oh, and make a ship limit per player and the spawn rate slower. In about 60 seconds there'S 30 tanks looking at each other and dont seem to be hitting each other. Then I fly into bullet hell and get killed. (-> see point about high health low damage)
Thats my suggestions.
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