Wow, this is really encouraging. Thanks for all the positive replys! To answer some of the questions.

@Brian Cartwright
The first versions wont have a singleplayer mode, but I've designed the game to allow for it when I start working on that part. I figure a singleplayer mode will take a lot more time and energy than getting a multiplayer mode up and running. Also I'm still trying to get a story finished, I want the single player to revolve around that. Yes you are very correct, I love rare and grew up playing goldeneye and perfect dark for countless hours with friends. As far as time goes, I'm still not sure. I want to make sure I give everything a good polish and knowing me I'm really bad at overestimating my skills. I'd rather wait till a couple of other parts fall into place before I say more on that front. Well I'll say this it will be out before the years end.

@Jake53
I see what you did there

@TripleXXXBalla
I like that quote I may use it in something, hahah.
@Elovator
1. Yes, but not right away. sorry.
2. I will charge but I'm not sure how to charge, seems like there are a ton of differnt way to acomplish this. A though I have at the moment but may change depending on what everyone thinks
I give away starter levels and premium levels I charge $.99 but allow the player to play those levels a small amount of time so they can see what they like and dont like. With an option of a season pass to have everything once its released at a lower price opposed to buying everything seperatly.
3. I will be trying to release a beta soon, my goal was to release in steps.

Thanks again everyone, I feel a lot more confident about this project now. As a bonus I'm going to release another teaser about level design. An element that I was going to add to every level was a level hazard which is unique to every level. this example doesnt belong to this level but you can see what I'm thinking.
One level will have a gravity module when damaged causes gravity to go haywire.