Nice. The Ouya-team strikes again.
I love the fact that OUYA is listening to fans and changing the controller based on what we have to say!The controller’s the thing. We’ve been working from the beginning to make the controller experience as honed, fast and precise as possible.
Since the release of the OUYA Dev Console last month, developers around the world have sent us a ton of emails, comments, videos and forum posts… all about our controller. A lot of the feedback underscored things we were already changing, some comments were totally new, but ALL were great to hear.
With our latest build, we wanted to share some of the tweaks we’ve made:
D-pad: OK, OK we heard you . We’ve changed our D-pad from a ‘disc’ to a ‘cross’ style. W00t! Gone are the days of the “accidental” diagonal move. Accuracy and precision are back.
Touch Pad: It will be more responsive! The final material will help a lot. PRO TIP: In “Settings”, you can set the cursor speed to the fastest level to make it even more responsive.
Triggers: Take two — these weren’t *there* yet, so we’ve improved the design and mechanics. We heard you want them a little more flush with the body of the controller. So that’s what we’ve done.
Battery Bay: We’ve secured the battery for a snug fit! And the pull tab will be made out of a higher-quality material.
So there you have it. You talk. We listen (some of the time, at least and OUYA keeps getting better. Thank you.
Oh, and one last thing — we’re constantly pushing our controller to be as fast and responsive as possible. If that means setting up our lead engineer with an oscilloscope to test the button-to-screen latency of our controller down to the millisecond, so be it. Check it out:
www.ouya.tv, or via Facebook, Twitter, Reddit and Google+.
Read more at http://venturebeat.com/2013/01/23/ou...GSSODzSBlIF.99The company is still redesigning its game controller based on fan feedback. The device has a “D-pad” control mechanism, but fans pointed out that it too closely resembled Microsoft’s Xbox 360 game controller, which is circular in shape and prone to accidental diagonal button pushes.
Uhrman said the designers are shifting to a square D-pad, which is more Sony-like and less prone to unintentional button pushes.
“We are still fine-tuning the controller,” she said. “It removes the mistaken button press and makes it more precise. That’s a big change.”
I dunno if I'd call that evidence of them listening to fans or developers, because in their dev kit unboxing video, where the dpad design was revealed, they said they were still working on the controller, and were going to change the dpad and the triggers. And I think they may have even mentioned that the current dpad was too easy to detect diagonals. So it's just more evidence that they are gamers themselves and know what the problems are.
Whatever happened to this design?