only time will tell...but why do you want to emulate a system that is still being sold? this is not my understanding of emulation.
only time will tell...but why do you want to emulate a system that is still being sold? this is not my understanding of emulation.
IN PIXEL I TRUST
If the stats on the Tegra 5 are to be believed, and if the OUYA2 even gets it, then PS2, GameCube and Xbox emulation is a possibility. I would love to see it myself as I have many physical copies for PS2 & GameCube that I would love to rip and play on an OUYA!
I don't play much with emulators, but it seems to me that emulating hardware more recent than the 16 bit ones is hard even for modern PCs sometimes. It goes by game and not by system, and it's not always a matter of pure "brute force": for instance some PS2 emulator runs better on older CPUs than modern ones. Emulation can't beat the real hardware, it's just not to have all your consoles plugged in at once. If you plan to emulate modern consoles, don't espect much: buy the real things instead and enjoy your games without hiccups, glitches and low framerate.
To answer your question, a more powerful hardware maybe will increase the framerate a little, but that's all I can see for OUYA 2.
Most of the time I keep my OUYA offline: please consider it before inserting a phone-home/always online DRM in your game. If you still plan to do so, please declare it. You don't want pirates, I don't want to be frauded.
http://ouyaforum.com/showthread.php?12041-The-list-of-offline-working-games
a Tegra 4 will only improve what the Ouya runs now i.e 32X is alot smoother, faster 3D games on MAME, faster DC emulation etc
a Tegra 5 WON'T run Xbox for starters there's no PC emulator that can run more than Halo , you cant port whats not there. GC and Wii will be possible and PS2 is hit and miss even on my i7 laptop it struggles on games like GTA etc at least the PSP emulation would be faster to play without slow downs!
Enjoy what emulation the Ouya can do now, it will be a few years before the next platforms are playable on non PC platforms, heck we just got DS, PSP and DC in the last 6 months!!
Dreamcast and the last several generations of Nintendo consoles use OpenGL or a similar 3D API that can be easily translated into OpenGL. That means you can more or less handle the graphics side of things natively instead of actually emulating the graphics hardware. Then on the CPU side, they tend to have a simple setup based on standard, well-understood hardware. PS2 was a Gordian knot of multiple custom chipsets. It is poorly understood, through reverse-engineering only, and is therefore a nightmare to emulate, despite being considerably less powerful than Nintendo systems that are emulated quite well. Saturn emulation has faced similar difficulties for the same reasons, despite being even less powerful than that.
As for XBOX, I have no idea why that's so tough, since it was all just tweaked PC hardware running a modified Windows kernel. I suspect it's some insane copy protection scheme standing in the way.
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