Close
Advertise Here
Page 1 of 2 12 LastLast
Results 1 to 10 of 17
  1. #1
    OUYA Fan piens51's Avatar
    Join Date
    Feb 2014
    Location
    World of pokemon
    Posts
    53

    emulators of the future?

    i wonder what emulator ouya 2 culd handle if it had T4 witch i doubt it will haw and T5 witch i hope it will haw.

    Im specificly wana know about ps2 3DS and PS vita, but you can speculate about any and all game consoles that OUYA cant handle right now.

  2. #2
    OUYAForum Devotee Pat1986's Avatar
    Join Date
    Jun 2013
    Location
    Germany
    Posts
    1,655
    only time will tell...but why do you want to emulate a system that is still being sold? this is not my understanding of emulation.
    IN PIXEL I TRUST

  3. #3
    Inebriated Staff Ninja DrunkPunk's Avatar
    Join Date
    Mar 2013
    Location
    MT
    Posts
    4,948
    If the stats on the Tegra 5 are to be believed, and if the OUYA2 even gets it, then PS2, GameCube and Xbox emulation is a possibility. I would love to see it myself as I have many physical copies for PS2 & GameCube that I would love to rip and play on an OUYA!

  4. #4
    OUYAForum Devotee Jeffry84's Avatar
    Join Date
    Dec 2013
    Location
    Trieste, Italy
    Posts
    1,000
    I don't play much with emulators, but it seems to me that emulating hardware more recent than the 16 bit ones is hard even for modern PCs sometimes. It goes by game and not by system, and it's not always a matter of pure "brute force": for instance some PS2 emulator runs better on older CPUs than modern ones. Emulation can't beat the real hardware, it's just not to have all your consoles plugged in at once. If you plan to emulate modern consoles, don't espect much: buy the real things instead and enjoy your games without hiccups, glitches and low framerate.
    To answer your question, a more powerful hardware maybe will increase the framerate a little, but that's all I can see for OUYA 2.
    Most of the time I keep my OUYA offline: please consider it before inserting a phone-home/always online DRM in your game. If you still plan to do so, please declare it. You don't want pirates, I don't want to be frauded.

    http://ouyaforum.com/showthread.php?12041-The-list-of-offline-working-games

  5. #5
    OUYA Fan piens51's Avatar
    Join Date
    Feb 2014
    Location
    World of pokemon
    Posts
    53
    Quote Originally Posted by Pat1986 View Post
    why do you want to emulate a system that is still being sold? this is not my understanding of emulation.
    Well my family is barely surviving from paycheck to pay check i barely saved up my money for OUYA in 1 year and I am typing am a 7 year old pc becose i we simply don`t haw the money to change it so you gues why.

  6. #6
    a Tegra 4 will only improve what the Ouya runs now i.e 32X is alot smoother, faster 3D games on MAME, faster DC emulation etc
    a Tegra 5 WON'T run Xbox for starters there's no PC emulator that can run more than Halo , you cant port whats not there. GC and Wii will be possible and PS2 is hit and miss even on my i7 laptop it struggles on games like GTA etc at least the PSP emulation would be faster to play without slow downs!
    Enjoy what emulation the Ouya can do now, it will be a few years before the next platforms are playable on non PC platforms, heck we just got DS, PSP and DC in the last 6 months!!

  7. #7
    Inebriated Staff Ninja DrunkPunk's Avatar
    Join Date
    Mar 2013
    Location
    MT
    Posts
    4,948
    Quote Originally Posted by AmigaJay View Post
    a Tegra 4 will only improve what the Ouya runs now i.e 32X is alot smoother, faster 3D games on MAME, faster DC emulation etc
    a Tegra 5 WON'T run Xbox for starters there's no PC emulator that can run more than Halo , you cant port whats not there. GC and Wii will be possible and PS2 is hit and miss even on my i7 laptop it struggles on games like GTA etc at least the PSP emulation would be faster to play without slow downs!
    Enjoy what emulation the Ouya can do now, it will be a few years before the next platforms are playable on non PC platforms, heck we just got DS, PSP and DC in the last 6 months!!
    Didn't think they would be such hogs to emulate!

    The DC was close in power to the PS2 and GC and the OUYA can sort-of emulate it right now. I would think with the stats boasted of the Tegra 5 it would be able to handle it no problem.

  8. #8
    OUYAForum Devotee Pat1986's Avatar
    Join Date
    Jun 2013
    Location
    Germany
    Posts
    1,655
    Quote Originally Posted by piens51 View Post
    Well my family is barely surviving from paycheck to pay check i barely saved up my money for OUYA in 1 year and I am typing am a 7 year old pc becose i we simply don`t haw the money to change it so you gues why.
    being tight on cash doesnt legitimate you to pirate current machines.
    IN PIXEL I TRUST

  9. #9
    Space Cadet Pirate Moderator flamepanther's Avatar
    Join Date
    Nov 2013
    Location
    Texa$
    Posts
    2,069
    Quote Originally Posted by DrunkPunk View Post
    Didn't think they would be such hogs to emulate!

    The DC was close in power to the PS2 and GC and the OUYA can sort-of emulate it right now. I would think with the stats boasted of the Tegra 5 it would be able to handle it no problem.
    Dreamcast and the last several generations of Nintendo consoles use OpenGL or a similar 3D API that can be easily translated into OpenGL. That means you can more or less handle the graphics side of things natively instead of actually emulating the graphics hardware. Then on the CPU side, they tend to have a simple setup based on standard, well-understood hardware. PS2 was a Gordian knot of multiple custom chipsets. It is poorly understood, through reverse-engineering only, and is therefore a nightmare to emulate, despite being considerably less powerful than Nintendo systems that are emulated quite well. Saturn emulation has faced similar difficulties for the same reasons, despite being even less powerful than that.

    As for XBOX, I have no idea why that's so tough, since it was all just tweaked PC hardware running a modified Windows kernel. I suspect it's some insane copy protection scheme standing in the way.

  10. #10
    Inebriated Staff Ninja DrunkPunk's Avatar
    Join Date
    Mar 2013
    Location
    MT
    Posts
    4,948
    Quote Originally Posted by flamepanther View Post
    Dreamcast and the last several generations of Nintendo consoles use OpenGL or a similar 3D API that can be easily translated into OpenGL. That means you can more or less handle the graphics side of things natively instead of actually emulating the graphics hardware. Then on the CPU side, they tend to have a simple setup based on standard, well-understood hardware. PS2 was a Gordian knot of multiple custom chipsets. It is poorly understood, through reverse-engineering only, and is therefore a nightmare to emulate, despite being considerably less powerful than Nintendo systems that are emulated quite well. Saturn emulation has faced similar difficulties for the same reasons, despite being even less powerful than that.

    As for XBOX, I have no idea why that's so tough, since it was all just tweaked PC hardware running a modified Windows kernel. I suspect it's some insane copy protection scheme standing in the way.
    Thanks for the info! Damn Sony and their unique system configurations. That's why PS3 will probably only be able to be emulated right about the time I kick the bucket.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •