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- The game frequently freezes, sometimes crashes (goes straight to the launcher) and sometimes even tries to send an automatic email (to the dev?). In order to avoid this, it is recommended that you save evey few automatic-incidents (they pop up and say "your party have all changed gender - switch armours!", etc) or so. I also advise that if you see the email pop-up, DON'T click on the email app link; just press the "A" button on the OUYA controller (or equiv) to exit the pop-up (and then save).
Turn off Graphic Caching this problem will go away. But screens will load slower and there will be slightly longer pauses between attacks. I'll turn off the debug feature for OUYA
- The game works really great with a mouse or mousepad attached to a keyboard and also supports gamepads. In fact, you need to press "O" on a PS3 pad to exit some menus (you can't press "Esc").
- The Blood apes and Death-Vultures are WAY too overpowered/difficult. I just killed two hordes of Zombies and Mummy-Lord/Demon with ease, walk down the dunes and get owned by three vultures (whose poison attacks are more powerful than the Mummy-Lord/Demon)! The feck? If you keep meeting these things, I reccomend restarting the game (hence the constant saving).
I feel I have nerfed them adequately already
- Getting attacked while healing in a tent (which, incidentally, is the ONLY way to heal, perhaps, in the game, outside of cities) seems counter-productive. Most RPG's sensibly don't do that.
What!?? This is a core feature of the game, and is more realistic.
- The menus don't seem to give an easy indication to show how much food/provisions are needed for my party and don't show me how much weight they are in total, so I can't judge how much weight I need to jettison against how many provisions are needed. I usally just accept "your party is emburdened" as a defacto condition.
What!?!? On the provision screens it gives you some idea how much you need. There is the weight and provisions menus which both show you how much you have and how much weight you are carrying
- Some incidents, such as the waterfall one, offer no way to refil canteens, which is odd.
Oversight by the author that wrote the event
- There are some spelling mistakes in some incident descriptions.
Most of the events have been edited by my editor but I suppose a few mistakes are still lurking
- Some characters complain that their equipment is from some city. Is this relevant? does it actually affect their use of certain equipment? How can we easily check to see which equipment is suitable?
The characters are just reacting to the armor being of a different kingdom. They are from Vasena and to them, other kingdoms equipment is strange and heavy
- Some equipment is said to be gender-specific only (ie: priest armour), but other items, such as the extremely femenine "gold helmet" can be worn by men (try it!)
I let all the helmets wearable by both sexes
- It's easy to see hair and other features sticking out from behind helmets and armour.
This is an oversight.
- There seems to really only be TWO different character models (male and female). This is really confusing, especially at the begininng, where the dialogues seem to only be coming from two peopple (when, in fact, it was about 5). Throw in identical costumes and it becomes almost impossible to distinguish or care about the characters.
This is a limitation, I assure you we have like 50 character heads but even then we have to recycle a lot
- In the fighting screen, the middle character's position (at the front) is constantly standing on a highlighted oblong, framed in gold (this apperears when you click on a character). It was there from the first battle and hasn't gone away.
Are you playing on the OUYA this is the cursor for the controller. On the OUYA version its always on.
- When some characters or enemies walk, portions of their character model or entire character model dissapear.
I thought I caught all these. Its a missing graphic file
- Archers often can be seen with their bows going straight through their legs while they are standing.
This is a mistake of the artist
I'm not really seeing any major bugs here for you to call the game unfinished. Just turn off Graphic Caching. But I appreciate your feedback
Thanks,
Chad
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