I bought the $109 edition, and emailed them about SDK access.
I personally am not. I think OUYA has more potential, and since it was first to market I am going to support it.
Owner and Admin of http://OnLiveFans.com and http://OUYAForum.com
Gamestick seems to me a bad OUYA clone.
Yes, it's smaller, more portable.
Yes, it will connect to Google Play Market. (EDIT: No, I was wrong. It can't ).
1) But... Google Play games are not done for a joypad. Bad playability, for sure. Google Play games are developed with a mobile in mind, gameplay is minimal.
I bet OUYA games will be more "deep" than a ugly Angry Bird thing.
2)Gamestick is a too weak hardware. I think OUYA isn't a horse power beast, but Gamestick is terribly downgraded at that point and will give insufficient power to move more than a 2D game. And without external alimentation, the HDMI will give less power it could use. Under-using a bad chip... terrible results!
3)the Gamestick joypad is the w.o.r.s.t. p.a.d. e.v.e.r., back to the NES times. Thank god, today the controllers raised the bar..but Gamestick seems to not realise it.
for +20 dollars, OUYA give so much more. Gamestick has no hope in the market. OUYA has a hope of diffusion.
Last edited by Outlander999; 01-22-2013 at 06:56 PM.
I agree that the Gamestick definitely looks underpowered in comparison to the OUYA (although they did show Shadowgun running at acceptable speeds on one of their prototype boards)
The issue I see here is the number of buttons on their gamepad (well, and the shape, but anyway. that's another discussion). They appear to have:
Two shoulder buttons
Four face buttons
A home/system button
Start/Back buttons
Two analog sticks
If they really wanted to capture the hardcore games, they should have added two extra shoulder buttons/triggers, and put extra buttons under those analog sticks.
Think of it this way. Let's say I want to make a CoD clone targetting OUYA and Gamestick. On OUYA, I can map buttons fairly easily:
Move - Left Stick
Look - Right Stick
Fire - R2
Scope - L2
Switch Weapons - Y
Jump - O
Sprint - L3
Reload - A
Crouch - U
Grenade - R1
Knife - R3
Activate Perks - Dpad
OK, now let's try mapping this on the Gamestick.
Move - Left Stick
Look - Right Stick
Fire - R Shoulder
Scope - L Shoulder
Switch Weapons - P
Jump - A
Sprint - ??? Where does this go?? There's no L3 on the Gamestick
Reload - Y
Crouch - L
Grenade - ??? Where does this go?? We already took the right shoulder for Firing
Knife - ??? Where does this go?? There's no R3 on the Gamestick
Activate Perks - Dpad
I now have three very important in-game actions that cannot be mapped on the Gamestick (assuming the player can have four separate perks available, each mapped to a different dpad direction). That to me is a huge issue. But, I suppose, if they aren't really aiming for the hardcore gamers, maybe it doesn't matter.
Last edited by Masaaki; 01-22-2013 at 05:38 PM.
I backed Gamestick for the novelty of having an android console in my pocket. Its plenty powerful enough to run most android games no problem and it won't have Google play access, it will have its own market. All that being said I'm a far bigger fan of Ouya and have been backing several KS games for Ouya versions! Can't wait to get my Ouya!
So I got wrong.
...So the developers must do a choice between two different independent markets... IMHO is another weak point for the Gamestick.
However Gamestick could sell decently, thanks to the portability factor...but as a buyer, the gamer must do a choice between two similar console.
I bought a more promising and "solid" OUYA, not Gamestick.
But Gamestick together with OUYA could persuade the developers to develop on Android, so the Android's game quality will grow.
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