Close
Advertise Here
Results 1 to 5 of 5

Thread: ZGameEditor

  1. #1


    ZGameEditor

    Thanks to Rado1, of the ZGameEditor forum, ZGE has been recognized as an official OUYA engine today!

    ZGE's page in the ODK documentation: http://devs.ouya.tv/developers/docs/z-game-editor
    ZGE's topic on the OUYA devel forum: http://forums.ouya.tv/categories/zgameeditor-on-ouya

    What is ZGameEditor ?

    ZGameEditor is a tool for creating small arcade style games, demos and screensavers.

    Main features:
    • Integrated developer environment where you build, preview and test your game
    • Cross-platform: The editor is Windows only, but your applications can also run in Linux, Mac OS X and Android.
    • 3D graphics and game play components
    • Import bitmaps to use as textures
    • Import MIDI-files for music
    • Import 3D-models from 3DS-files
    • Import sampled waveform audio in RAW-format
    • GLSL Vertex and Fragment shader support
    • Support for advanced graphics techniques such as multiple render passes and render to texture.
    • Scripting language
    • Real time audio synthesizer
    • Xml-based project files: only one file for each project. Easy to edit manually if needed.
    • Creates stand-alone executable files that are only 64kb or less in size
    • Create Windows screensavers
    • Create animations to use in other applications (about-dialogs or splash-screens)
    • Call external libraries (DLLs) for integration with other modules such as music players or physics engines.
    • Call OpenGL-functions directly to experiment and learn OpenGL programming.
    • Procedural mesh, audio and bitmap generation makes ZGE a perfect testbed for learning techniques for procedural content.
    • FREE: Editor is freeware and the content you create can be distributed royalty free
    • Full Source Code available (Pascal)


    You'll find more info about ZGE here: http://zgameeditor.org/
    Making games at www.txori.com

  2. #2
    OUYAForum Regular Warzard's Avatar
    Join Date
    Jul 2013
    Location
    Buffalo, NY
    Posts
    653


    Been reading about this one for a while. I kind of like the size limit, might make for some creative compromises.
    "On a mountain of skulls, in the castle of pain, I sat on a throne of blood! What was will be! What is will be no more! Now is the season of EVIL!"- Vigo the Carpathian

  3. #3
    OUYAForum Fan
    iprice's Avatar
    Join Date
    Aug 2013
    Location
    MK. UK. OK
    Posts
    289


    I'm going to have to read up some more on this when I have some time later. Sounds good

  4. #4


    It is good
    You can create simple 3D games really quickly. And if you're having problems, the guys at ZGE forum are very helpful.

    Right now I'm finishing the alpha release of the 3D shooter I'm working on. I have yet to find a name...
    Here's an old release of the demo I made to try to recreate the Starfox controls: http://www.txori.com/index.php?artic...-a-barrel-roll
    it's in french but you can google translate it with the flags in the top right menu.
    It took me 5 days to do it (only a few hours per day), and adding the OUYA controls and test it on the TV took me 5 minutes yesterday.
    Making games at www.txori.com

  5. #5
    OUYAForum Fan
    iprice's Avatar
    Join Date
    Aug 2013
    Location
    MK. UK. OK
    Posts
    289


    That's pretty neat and such a small download too

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •