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Thread: Project Update #17: OUYA Devs jam worldwide, CREATE 166 game prototypes in 10 days

  1. #1


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    Project Update #17: OUYA Devs jam worldwide, CREATE 166 game prototypes in 10 days

    From OUYA today, for those that haven't seen it:

    Not much longer to wait for your OUYA... and everything’s looking good. At OUYA HQ we’re starting to see games, games, games.
    We shipped our developer consoles on time, so developers could get developing -- and our software package to make games has already been downloaded by developers 22,000 times.
    A couple weeks ago, with our friends at Kill Screen, we launched a 10-day “game jam” called CREATE that challenged teams to make game prototypes for OUYA. We’re writing to all of you today so we can share the 166 entries. You can check them all out here.
    If you find one you like, let your friends know. Sharing your favorites will help developers win recognition, prizes and get them one step closer to finishing their OUYA game.

    We’ve selected a crack team of industry pros to pick the winners, like Phil Fish of Fez, Felicia Day of The Guild, and more. They'll choose from a variety of compelling game prototypes. We're seeing dungeon crawlers, action RPGs, brawlers, 4-player shooters, TCGs, platformers, word games, puzzlers and some other cool stuff ya just can’t put in a category.

    Dev teams hail from all over the world – from France to Canada, Germany to New Zealand, U.S.A. to South Africa and more! Whoa. We will announce winners in a couple of weeks.
    If this is what OUYA developers can do in 10 days, imagine what they can do once OUYA is out in the wild...

    Taking it one day at a time,
    Julie

    Oh, and P.S. If you didn’t already hear, we’ve improved our controller based on feedback from OUYA developers. Thanks to these brave warriors, OUYA keeps getting better.

  2. #2


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    pretty cool some of the submissions for this. and all these were created in ten days. pretty remarkable some of them were really good

  3. #3


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    So much good projects! I wasn't expecting all that!

  4. #4
    Ouya Devotee
    Join Date
    Sep 2012
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    109


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    Some look amazing, but I see a definate hint of people not taking into account the bigger screen size.
    Graphics and UI that look good on a tablet/phone look TERRIBLE on a 42" flat screen.

    I beg Developers to MAKE USE OF THE SCREEN, don't just size everything up.

    There was a fighting game on there that had characters 60% or more of the screen height. That may be needed for tablets and phones, but on a TV that will not look good.

    All that said, this is a promising glimpse into what awaits us on launch days!! I am even more excited now.
    Thanks to all the hard working developers who are creating this stuff, I still haven't got off my butt to sort mine out

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