I'd also like to ask the developers for some kind of demo. I am very interested in the game, I like the concept a lot and the video looks good. But I'm not going to pay $9.99 for game without at least being able to try out the control scheme.
I didn't pay $9.99 for a game on Xbox Live Arcade or PSN without having played a demo first, and I'm not about to do it on my Ouya. I respect the developers choice of pricepoint, but at that price, it's not an impulse buy. I'll maybe wait until it's on sale and pick it up at half price so that I won't be as disappointed if I don't get on with the controls.
The thing that irks me slightly is that since it's a game advertised as having 120+ levels, why not put a pay gate after the first 5/10 of those levels? Odds are that if I've downloaded the 540MB of this game, I'm probably going to pay to play the rest of it. As it is, I'm not even going to bother downloading it until/unless it gets discounted.
This is why the requirement for games to have some kind of free element should have been maintained. I realise that boat's sailed, but it does feel like a bit of a kick in the teeth.




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