Quote Originally Posted by raptorx81 View Post
Interesting! Thanks, I'll look into that then!
The biggest issue I suggest looking at if you do plan on local co-op is shaders. If you set up shaders right then you will have little to no problems (take Stellar ghosts, and other games like Neon Shadow and Brotherhood of Violence, for example). Polys tend to be fine when it comes to OUYA, it is just shaders and what gets used that becomes an issue