Yeah, that sounds like what I'm thinking of. Would Onlive be a similar analogy because to my understanding it is like a virtualized console on a server that streams games to the customer's Micro-console? Would it be just like that except instead of streaming the "virtual console" it would be embedded into the hardware and/or downloaded onto it?
I believe what is most likely going to happen is with those two companies, the companies to be announced in the near future, and the devices their OUYA Everywhere app will work on that they are trying to get out in the next 6 months will determine OUYA 2.0 specs. Most of OUYA Everywhere and mostly from the OUYA Everywhere app will be only OUYA 1.0 for lower end devices. Then the more higher end devices like NanoTech's and MadCatz's would be both OUYA Everywhere 1.0 and 2.0 later. So, If you look at a M.O.J.O. then you have a pretty good idea of what the OUYA 2.0 will be. Madcatz helping them make it may even be part of the deal. Then right when OUYA 2.0 is released those devices will be updated to OUYA Everywhere 2.0 giving them a boost in their OUYA 2.0 user base but there will still be a lot of lower end devices out there that can only run the OUYA 1.0 app. The reason I think they will do this is so that when OUYA 2.0 is launched there will already be a lot of devices that can be compatible with OUYA Everywhere 2.0 and therefore even if OUYA 2.0 has as soft of a launch as the first time with the console itself NanoTech's, MadCatz's, and others' devices would instantly be updated into OUYA Everywhere 2.0. In other words, there are already OUYA 2.0s in customers' hands now before the console is even launched. M.O.J.O. users have it right now. Maybe some of these devices and maybe the OUYA Everywhere app will be the early dev kit so that when the OUYA 2.0 is launched on that day it will have games/apps ready for it. The app may even have marketing like,"Just download the FREE app onto your device and the FREE ODK and get coding!" Then later OUYA Everywhere 2.0 will make it onto K1 devices that will turn into OUYA Everywhere 3.0s later starting the process all over again. Then somewhere along the line I'll realize that I paid $150 for a dev kit thinking I got a console when everyone else just downloaded the app for free for their tablets. Then OUYA will think,"Why do we even need to be a console company anyway?" Then a few days later I'll wake up to news about the next iteration of OUYA going exclusively on the Google XBOX ONE TWO TV that is literally a television resulting in my head rolling off of my shoulders because by eyes rolled to the side too hard. After that my head will find its way to OUYAForum and everyone will be trying to explain how it was a good move. I'll look at the Kickstarter page, look at the Google XBOX ONE TWO TV, look at the Kickstarter page again, and then get out my original OUYA 1.0 box out of the closest because I'm feeling nostalgic. After I open up the box with my teeth I don't find my OUYA 1.0. I realize that the whole time it was a Hellraiser puzzle box and then hooks fly out of the walls to destroy my retro video game collection. Anyway, I think somewhere in that "paragraph" I forgot it was time for my pill. brb...
That is exactly it. I believe that if all the potential users gained by OUYA Everywhere bought a console instead then the console would get better support. To give another analogy of the concern would be if the Big 3 had Big 3 Everywhere where there were devices that could play Sony's, Microsoft's, and Nintendo's libraries with three separate stores on one device. If most of their user bases had Big 3 Everywheres then there wouldn't be cross platform games because why would a developer port to all three stores on the same device? From the developer's perspective the hardware itself would be just one platform with 3 stores on it. If I had one then from my perspective and their perspective it would be just one console and I wouldn't need to see the game three times. Just getting on the console once would be on the console. So, instead of all three stores having exclusives and cross platform games they would start to have nothing but exclusives. That would be fine for the majority that owns Big 3 Everywheres but for the customers that have the Big 3 reference devices they would only have the exclusives of one of the companies and no cross platform games. If you put more than one platform on a device then it is really just one platform because it is one customer with one device. The reason developers go cross platform/hardware agnostic in the first place is so that they can increase the chances of being on a device that I the customer own. If OUYA is going cross platform/hardware agnostic too then they are following the cross platform/hardware agnostic developers to devices they are already on instead of bringing those developers to OUYA's console. That seems like it would only bring the gamers on those devices to the OUYA but not the developers because those developers already have those gamers on those devices.
With the Nuvola NP-1 none of their customers will give the developers of the PC games an incentive to port to OUYA. I'm not exactly sure what PC games it plays with the Play-PC feature but whatever they are none of those developers have an incentive to port their games to OUYA because they already have those customers. The customers also have Google Play, Tegra Zone, and preinstalled games and apps. Any of that content that their customers already have access to will take away the developers' incentive to port them to OUYA because the customers already have them. Those games/apps are already on the Nuvola NP-1 platform. Porting onto the OUYA would be unnecessary duplication. On the other hand, if the only way to get to an OUYA user is through the OUYA console then there is a higher incentive to port because there would be no duplication. They wouldn't be just porting from one store to another on the same device to the same customer but porting to a new device to a new customer.
And that is just one OUYA Everywhere device. When OUYA Everywhere gets on hundreds or maybe even thousands of devices then the most common games/apps that those customers already have access to will be games/apps that the developers have gained no incentive to port to another store on the same device. That could be potentially all the most popular games/apps that are already everywhere. That is a huge concern for me because it is like OUYA is creating this huge user base to say to developers,"Now look at all of these millions of users we have that you already have too! Doesn't that just give you all kinds of reasons to port to our platform so that you can get the same users twice?!" That is what it looks like to me but I believe OUYA isn't that retarded so I believe I am overlooking something. I also know you are a smart guy and you like the OUYA Everywhere idea. So, I believe you see what I'm overlooking but I can't tell if you only see it from a developer point of view. I need to see it from your gamer point of view. I need to grasp what arcticdog the gamer would like about using an OUYA 5.0 reference device as a console after years of a very successful OUYA Everywhere Initiative. Maybe you have already said it and I'm just not getting it yet.
Because OUYA isn't an Android device. It is but it isn't just plain Android. It is Android customized for very specific hardware that makes the whole package a console. Instead of just programming for Android in general you are programming for only one device. You are also programming for a very specific group of users. Those users are console gamers who just want your game to work on a TV with no tinkering ,as plug and play as possible, and with only one device to choose from so that they can say with confidence,"If I buy that console then the games I am looking for will just work." Console gamers are hardware idolaters because we know that praying to one device will answer our gaming prayers. So it goes both ways where both the developers and gamers are focusing on one console.
Because XBOX, PS, and Nintendo don't go Big 3 Everywhere.

If a gamer wants XBOX games they have to buy an XBOX. If a developer wants XBOX gamers they have to put their game on XBOX. But if the Big 3 went Big 3 Everywhere and started sharing devices then they would stop being relevant. The only thing they would have going for them is exclusives but no cross platform because they went cross platform themselves. They would no longer be console companies but only stores or publishers for publishing their exclusive games on other companies' hardware. They would become SEGA, Atari, and other dead console companies.
That makes sense. Lets say that you have a game on Google Play and a customer is playing it on their Nuvola NP-1. If the customer is giving a vague bug report then how would porting it to the OUYA have a benefit if it is still the same device? Couldn't you just focus on the Nuvola NP-1 instead of which store you are in? Also, if the customer already bought the game on Google Play on the Nuvola NP-1 then what incentive would you have to port it to the OUYA store?
By Netflix I was using that as an example for all the popular games/apps that are already everywhere. Side loading them isn't a port and if OUYA Everywhere makes the ports less likely then it doesn't seem like things would get better. OUYA 5.0 would come around, we will say,"Why isn't anyone porting these games/apps?", and then someone would respond,"Just side load it." That would be the same as today. It also isn't very console like for the end user. The average console gamer that picks up an OUYA from Target isn't going to be interested in side loading. Most console gamers couldn't even tell you what OS their console runs on. The OS is just for the tinkerers and hackers but not an ordinary console gamer. An ordinary console gamer doesn't even have to see the OS. It is actually a better experience if they don't and the games just work. I have yet to side load. I not saying I never will but I would be switching out of console mode into something more like PC mode. It seems like trouble shooting a problem and if you have to trouble shoot it then it is a problem. Anyway, OUYA can't survive on mostly exclusives. It needs ports too. It needs all of it. It needs to be the must have device for playing games/apps on your TV. Also, if I could just side load games/apps and they work then I must not need the OUYA store so why couldn't a developer "side load" the OUYA store on the Nuvola NP-1 by putting their games/apps in another store and it just work? Couldn't they design the game to work at the same specs that it would on the OUYA store but upload it to another? It would run on the Nuvola NP-1 just the same.
I get that but how do you get more sales opportunities by giving the same customer just another store to buy your game/app from on the same device? A game/app that runs on a Nuvola NP-1 doesn't care what store it came out of. Also, isn't it more beneficial to OUYA if it is the only store on a device? If it is a good idea for OUYA to share a device with other stores then would it be a good idea for them to turn it around and welcome other stores on their own console? What am I overlooking? I know it is something but what because it doesn't make sense to me? I can see how it increases the user base for OUYA's current developers but I don't see how this new user base increases it the other way around to give us gamers more developers where that beautiful symbiotic relationship between the two makes the console a success. It just seems like giving developers the same users twice when they only need them once.
But why is OUYA needed for that? Couldn't you just develop your game/app within the same specs as OUYA Everywhere and put it in different stores to run on the same devices that OUYA Everywhere is on? And what about the gamer side of things? What will they find worth in buying the same game from OUYA that they can get from another store on the same device? By the same I mean it is identical. It is as identical as if I bought a Wii U game from Walmart or Best Buy.
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