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  1. #1


    Quote Originally Posted by flamepanther View Post
    Pascal, I've been meaning to ask, but is there any chance that some of your older games might eventually come to OUYA? It seems like there's not much need to tweak them for the platform, but I know you're very busy as it is. It would be cool to at least get Groundskeeper 1 for the sake of same-console completion.
    first of all: sorry! don't check here often enough too many forums and stuff to keep track of.
    I still hope/aim to bring at least Meganoid 2 to Ouya and possibly a few others.. but as you said: I'm very busy!
    Also the older games need some tweaking to work fine on Ouya, where the newer games I create I already keep the system in mind, so they are simple to also have up and running on here in the right way.

    I got a copy of Meganoid2 running on Ouya, but there is some controller-lag making some levels close to impossible even for me.. so I'm still deciding if I should release or not.




    Quote Originally Posted by Dan Fu View Post
    I got this game on both the Ouya and my iPhone. I'm really enjoying it but there's something a little strange about picking up hearts; sometimes when I walk over a heart it gets added to my health while other times it doesn't! Anyone else have this problem? It happens on both versions...
    This is actually a thing that others also noted, and I thought nobody would

    It's not a bug! it's actually that the visual health-meter is a "rounding" of your health. In simple words: monsters and hearths take or give you like 88% of a visual-heart.. so at some times the visual number doesn't change, but the damage/increase is done
    Last edited by mmartino; 05-11-2014 at 08:12 PM.

  2. #2


    Quote Originally Posted by Orangepixel View Post
    first of all: sorry! don't check here often enough too many forums and stuff to keep track of.






    This is actually a thing that others also noted, and I thought nobody would

    It's not a bug! it's actually that the visual health-meter is a "rounding" of your health. In simple words: monsters and hearths take or give you like 88% of a visual-heart.. so at some times the visual number doesn't change, but the damage/increase is done

    Interesting, what made you decide to do that? I find it a bit confusing as I am not too sure when I'm getting hit or when I am healing. It seems to me the character takes less damage when they are shooting at an enemy than when she is not shooting or her back is turned, is this correct? I love the frantic nature of Orangepixel games but it can make the gameplay mechanics a bit confusing when everything is so fast and seemingly random.

    Despite this odd aspect of the game I absolutely love it and am surprised it's not as popular as Heroes of Loot. Both games seem very simple at first but have a hidden depth to them that you only pick up on after playing it over and over again. I've gotten my score up to 900-something; I get weary of playing the game sometimes because it's so intense and I get dead serious about it but I really love it.

    Random question: Heroes of Loot got quite a few updates and is a much more complete game than it was when it was originally released, will Groundskeeper 2 be getting similar treatment? In all honesty, I find Groundskeeper 2 to be much more of a "finished product" than Heroes of Loot was when originally released and I don't think updates are necessary but I would be interested if there are any plans for it.

    Super fun game; if you haven't tried it yet give it a whirl, if you tried it and passed give it a few goes and it may grow on you!

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