My first shot at making videogames was with the PSP a few years back. I believe I had the Pro CFW installed on it and an lua player. I spent a few months doing research about the language and started with Hello World. I kept learning about the language by experimenting with the code and adding to the Hello World. I changed the colors, the position where the text was displayed, etc. That's the best way to learn any language, by hands-on experience. No book can beat that.
After that I searched online for an existing basic tile engine and started working on my own game. I added my own images, modified the values in the engine, added some variables, some sounds that I made with Beaterator (PSP title) and so on. At the end what I had looked very different than the basic tile engine that I had from when I first started. Unfortunately my PSP got bricked during the time I was developing the homebrew, and I've switched to so many operating systems and storage devices now that the files are most likely lost. I haven't checked in my other crappy netbook to see if it is still there, but otherwise I'm giving it as dead.
To this day I still have the idea written on paper in a binder that I have, and I actually keep getting more ideas. I'll probably use up my summer trying to build it up again, but in another language. Maybe Java or C++, since those languages are commonly used for videogames nowaday's. I know both, so it shouldn't be very difficult. No doubts that I'll have to do some research, though.





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