I'm actually kind of surprised that this seems to be a deal-breaker for so many people. When I first heard of the OUYA, many positive aspects floated into my brain, but "every game has demos" wasn't even something I gave a second thought. I didn't even remember that it is at thing until I got my OUYA earlier this month. And while I enjoy it, I can't say it'll really affect too much in the future for me. I mean, they're just making it optional now... it's not like they're making it mandatory to not have a demo. I don't see too many of the indie devs utilizing the option. After all, if you're unproven you need all the eyes you can on your product.
http://www.ccshgames.com - Updated 1/30/2015
OUYA games I've had a hand in: Slashers: The Power Battle (voice actor), Battle High 2 (casting/marketing director, voice actor)
So, imagine you are an officer of some executive capacity at some large game company. At the moment, you're in the corporate jet leased to your company by another company for say $1, on whose board sits a former member of your executive board and current stock holder in your company. You're reading a WSJ op-ed other people like you paid to be written. The article is about why wages adjusted for inflation have been declining and the answer is because people are stupid enough to be born poor. Your attractive executive assistant massages your balls while you read, you know, because at this level the work day never really ends.
(I'm just setting the scene here, bear with me.)
"Talk to me!" you yell into your earpiece. You were just getting to the section of the article about the stupid, and your look of mirth changes to grim disappointment. It's the OUYA people on the other line. Again. "Look, we're not bringing over our nostalgic classic Super Mega Dude 4 that runs on an emulation layer and most people have bought seven times over on twelve different platforms to the OUYA. I know your users are just dying for it... I mean, sure, people will buy it an eighth time, but how many users do you--With the grain, dammit, WITH THE GRAIN!" You shoot an annoyed glance at your assistant. "Hmm, well, OUYA Everywhere is tempting... Your platform will be on smart TVs and urinals everywhere, you say? But about your demo requirement?" Your eyes narrow slyly as the other line goes silent. You're not thinking about the massage any more. This is bidness. "Let me get this straight, I'll have to PAY some of our guys to tack on a demo just to release to your store... with real MONEY?! You're crazy. Get back to me when you get rid of that free-to-try crap, and we'll think about bringing Super Monster Man 8X to the OUYA. Ciao."
That's how Free-to-Try got the boot. I know, I was there. In all seriousness, though, I'm guessing that some large, well-known mobile game companies with established "intellectual properties" who have been courted by OUYA simply don't want or don't care to incur any costs that would be required in making free-to-try rereleases of these games.
Having demos or not is the least of my worries. The big issue's having an OUYA completely different than from when I first heard of it. Last year OUYA was aiming to be something unique, in the future OUYA's not going to be so unique with all of these changes occuring, and the unannounced ones that are to come.
This might be how it happened but it's the WAY it was announced. If people knew this was coming and from who or why or even a little more than what they were given, there would be much less outrage from the consumer side. Instead it looks like this idea came out of nowhere and was dropped on people. I heard it on one of those hangout vids so I knew it was coming but had no clue it would be this soon after that video. It's like announcing OUYA Everywhere and you think it'll be months or whatever but it was instant with MOJO, not that anyone cares about MOJO but when it's done in this fashion it looks like knee jerk reactions.
Usually when you plan to go somewhere you follow the rules. If I have a no shoes in the house policy, you would make sure you have nice crispy socks and take off the shoes right? I shouldn't have to bend to let you into MY place.
Last edited by Killswitch; 03-22-2014 at 11:22 PM.
This is where the "You guys are overreacting" comments come into play.
The people who complained about the demos are either in hiding on the website, or aren't even on the website at all. It doesn't really matter to me anymore after sleeping on it because it's the company striving to appease both parties in the end anyways is what matters. They aren't lying to us in any way and aren't in this for the money for the wrong reasons. They did this because they had to like we have to do things we don't want to in our own lives.
The entitled thing that has been going back and forth between members and developers is retarded. Hugo got called out as being one when he really wasn't because someone took something personal when everybody else knew it wasn't from the start. People read what they want to read so Hugo got called out like that because the person who said what they did wanted to say it regardless of the facts at hand. It doesn't accomplish or solve anything and just fuels the fire that is against the side you're on. Not only that, but it irritates everybody and derails threads.
As you said, I'm here for the cause that OUYA Incorporate has in mind. I made this thread a long time ago and here's what I opened it with.
I still believe OUYA Incorporate can achieve this goal. This is without a doubt a major setback and a sidetrack to boot, but I have faith. The only way OUYA Incorporate will lose is if people like me give up and choose not to support the console through all the trials and tribulations it goes through. We're in this together.Originally Posted by RiotingSpectre
As Killswitch said, some people bought the console for selective purposes.
You must remember that this was a forced decision due to financial issues so it wouldn't have mattered if we knew prior to it or not since we couldn't stop it. In fact, I'd say it would piss the consumers off even more because they'd spout something about telling the company before the move that it was a bad idea and they did it anyways. This was a lose-lose situation and the company picked the lesser damaging option. Trust me.Originally Posted by Killswitch
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I had intended to be, and would have been had it not been for an unfortunate circumstance. When I was going to do so, though, the demo requirement still was furthest in my mind. But maybe that's part of why my stance is different. I didn't have any thought of the "ideals" of OUYA as much as I was like "Oh shit a new console! And one I can tinker with! Nice!"
This, I do agree with, however.
http://www.ccshgames.com - Updated 1/30/2015
OUYA games I've had a hand in: Slashers: The Power Battle (voice actor), Battle High 2 (casting/marketing director, voice actor)
Maybe. It's just the way it was done didn't help either side. I'm sure there probably is a reason, doesn't matter if I like it, Joe likes it, Wendy likes it, or whatever.
But if you talk to those who supported you from the beginning, you're likely to get LESS of this.
Though the fight may go in another direction.
It's like everything is fine then all of a sudden everything changes out of nowhere and you have no warning. I'm living it.
Some type of warning or anything might not make it easier but it helps you understand. Instead of wondering and asking questions and...
Well now that I'm reminded of something this is going to be a short post.
Enjoy.
Entitled. It's true.
Consumers are entitled to know what they are buying before they pay for it. Devs are not entitled to our money, no matter how hard they worked on their product already, or how much its "artistic integrity" might suffer.
There was a time when demos were mostly impossible to deliver. During that time, games were simple enough that you could tell with great accuracy what they were just by a screen shot. Not any more on either count.
Maybe the folks at OUYA felt this decision was unavoidable. Maybe it was. But it isn't good, regardless.
Demos. Don't let them try and more will buy; does it matter if they are happy?
The attitude the developer has displayed toward me by not providing a demo is reciprocated by me not patronizing them.
DRM. Insulting and punishing customers equals increased sales, right?
The attitude the developer has displayed toward me by requiring that I constantly prove I'm not a thief is reciprocated by me not patronizing them.
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