I like that idea! Sounds like one of the main inspirations for the game, EvilQuest. But it doesn't capture the mood I'd like for this game. Again, it sounds like you're talking about a Diablo clone and that's not what I want. But, the concept is useful even for something other than a Diablo clone, so I'll definitely keep it in mind!
Trust me, I did all I could with the Kickstarter given the situation, and yes, I've followed many tips on this forum and other places around the internet. There are SO many great resources out there and I wouldn't have gotten even close to what I did had I not prepared myself before starting! I emailed dozens of game press sites, none of which responded. This is most notably because the game couldn't advertise itself as special, because it doesn't have anything special about it, which goes along with what I said before. I did try to keep up on social networking sites, but I am not very good at it yet...but I'm getting there! Also, I had to get an emergency surgery right in the middle of it, which prevented me from being able to work on the Kickstarter at all, much less write updates and create hype for it. There are also things I could have done if I had a little bit of cash, which I didn't at the time (I had just lost my main contract client). But, I still attribute most of its failure to be because of generic name, setting, and game mechanics, and not showing off things like puzzles, spells, etc (which I don't have ready).







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