Close
Advertise Here
Page 6 of 9 FirstFirst ... 45678 ... LastLast
Results 51 to 60 of 84
  1. #51


    This game is going to be amazing when it's fully finished! I'm probably going to donate soon, is there an option ingame/inmenu to donate? Or is it just the buy button from the menu and game page?

  2. #52


    Just the 1$ one time thing atm. I'll get around to adding in a better in game donation system but for the time being I'd rather program new features and work on making the game better

  3. #53
    OUYA Devotee wizzdingo's Avatar
    Join Date
    Jan 2013
    Location
    Pittsburgh, PA USA
    Posts
    156


    I just want to add that I'm really looking forward to playing this, but so far, I'm one of the unfortunate souls who cannot get past the main screen.

    Rarely, I can get into the first person view, but then I can do nothing beyond that.

    I've uninstalled and reinstalled the game, and downloaded every update, but I haven't seen any changes to date. Any suggestions to fix this "Lock Up" glitch?
    Lookin' to move from being a lurker to a poster? Make sure to read the Forum Rules first, and we'll see you on the boards!

  4. #54


    I'll keep looking into the lock up glitch... I've never seen it so I don't know how to handle it. I'll keep trying though!

  5. #55
    Banned
    Join Date
    Sep 2013
    Location
    Southern Illinois
    Posts
    216


    I have to agree with JerTm, the randomization of the blocks is a little too much. Need to tone that down a bit. I want clear levels of terrain. Flat land with hills/mountains. Not just a jumble of terrain that doesn't really make sense. Anyhow, like where this is headed.

    Cheers!

  6. #56
    OUYA Fan toasterkiddd's Avatar
    Join Date
    Dec 2013
    Location
    Sheffield, south yorkshire
    Posts
    74


    in the mountain biome it is perfect but we do need space to build on. craftfield has the same problem, flat land FTW!

  7. #57


    Yeah terrain generation is something I'm for sure working on! Minecrafts had years to work on theirs so don't judge my poor little script to harshly, but I definitely have plans to buff it up and make it better.

  8. #58
    Inebriated Staff Ninja DrunkPunk's Avatar
    Join Date
    Mar 2013
    Location
    MT
    Posts
    4,948


    Quote Originally Posted by Eric Blackburn View Post
    Yeah terrain generation is something I'm for sure working on! Minecrafts had years to work on theirs so don't judge my poor little script to harshly, but I definitely have plans to buff it up and make it better.
    Just had an idea, not sure how hard it would be to implement, but you could have an option to let us edit the script in game and let people really get creative.

  9. #59


    Quote Originally Posted by DrunkPunk View Post
    Just had an idea, not sure how hard it would be to implement, but you could have an option to let us edit the script in game and let people really get creative.
    Hmm.... could easily make it so that you can change the values of the scripts through an in game menu. Would that be something a lot of folks are interested in?

  10. #60
    Inebriated Staff Ninja DrunkPunk's Avatar
    Join Date
    Mar 2013
    Location
    MT
    Posts
    4,948


    It would address the people who want more flat plains. They could just set their own parameters and be happy.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •