I probably should have sought some people to review this, I suppose, because my intent was not to sound ungrateful or even necessarily disappointed with the project, or to spell failure for Ouya as a...
Type: Posts; User: WesPaugh
I probably should have sought some people to review this, I suppose, because my intent was not to sound ungrateful or even necessarily disappointed with the project, or to spell failure for Ouya as a...
Are you using fast play mode? You can toggle off most of the game's animations and speed gameplay up by a huge amount.
On iOS he has a few more choices of weapons that I couldn't find the time to make for Ouya. I think the initial motivation went like this:
Bruiser can only equip things that require Heavy...
(Dinoman can equip axes, by the way)
Oh, one thing we will be adding in an update is the Item Locker. The locker is a limited storage space for items that you can come across super-rarely once or twice per game. You can put items in it...
It's definitely not the sort of game with more open-world exploration, slow character progression, and iteratively stronger equipment. With a bit of practice and learning some strategies, Beginner...
I have a sneaking suspicion that's on beginner mode. Beginner mode was intentionally designed so that you can more or less ignore skills, items and hunger and still get at least 2/3 of the way...
Multiplayer is, realistically, still a few months out, minimum, I'm afraid. I've learned a lot about how long it actually takes to do QA properly for a game, and it's a time-consuming task for one...
Updated the original information with that post. Thanks!
I've created a discussion page on the current games forum, now that we're live: http://ouyaforum.com/showthread.php?5754-100-Rogues-Fusion-Reactions-amp-Dinofarm-Games
I'll continue to check here,...
Trailer:
http://www.youtube.com/watch?v=1n1yH6TvrzM
Our Website: http://www.100Rogues.com
Youtube Page With Gameplay Videos: http://www.youtube.com/channel/UCR4Rj7uYi2amYkepnirea0w
Total...
No map this time around. Very sorry for any confusion from the videos I've posted.
Stair entrances and exits are in roughly opposite corners of the map, so you can always be approximately certain...
I have submitted, and we are currently under review. Their average turnaround is still at 3 days, so hopefully by this weekend, unless the submission fails for whatever reason.
Finally! Update! I'm in the final phases of debugging, and things are getting very, *very* exciting! Here's a video I made of the game's tutorial, one of the new additions to the game's Ouya...
Update!
I have been wrestling with a compatibility issue between Android and our saving / loading Library for pretty much this entire year to date. I have finally given up hope that the library...
Yeah, count me among the skeptics, here. I don't mind the orange when it's its own disjointed menu, but something about the transparency above my apps being that color just seems wrong. I can't...
- What are the piracy concerns for the platform, and how much are they affecting developers?
- I second james' question: "How strict should the Ouya submission process be?"
- What are the most...
I'd be quite interested in participating / chatting about development.
Oh man, I am totally going to make my 2d sprite game use this... s- somehow...
I added a trailer to the first post, if anyone's interested. Actually, I'll add it here, too.
TRAILER!
http://www.youtube.com/watch?v=sJPuTY3h-94
Got another video for you! Here you see one of our original Player Classes and many of his skills. Each of the other three player classes will have an equally diverse and unique roster of abilities....
Development is still coming along nicely. I've just uploaded a video of a new gameplay mode for the Ouya port, No-Animation mode. It's a completely optional mode that lets expert players speed up...
The current plan is to just leave it empty, showing a wider section of the map. It's a happy coincidence that this will work better with our intended changes to map generation, which will...
Unfortunately, it's too far away to say, right now. All I can say at this point is that the entire team feels the current In-App Purchases, despite being appropriate for when they were developed, are...
100 Rogues is a roguelike, in the vein of nethack, rogue, or Shiren the Wanderer. The genre is a classic subset of RPGs that's well-known for its often unforgiving difficulty and super deep gameplay,...