While we're debating quality (trust us - wasn't easy squeezing a UE3 game, with PhysX on board, with some large vistas/view distances, down onto the Tegra and retaining a decent framerate everywhere....
Type: Posts; User: wilsonam
While we're debating quality (trust us - wasn't easy squeezing a UE3 game, with PhysX on board, with some large vistas/view distances, down onto the Tegra and retaining a decent framerate everywhere....
No - that's a secret for now :)
And we'll try and arrange some OUYA video at some point!
The quick plug for the game:
The Ball was one of the winners of Epic's Make Something Unreal contest a couple of years back. Built by Teotl Studios in Sweden and published, initially over Steam,...