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Type: Posts; User: wilsonam

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    While we're debating quality (trust us - wasn't...

    While we're debating quality (trust us - wasn't easy squeezing a UE3 game, with PhysX on board, with some large vistas/view distances, down onto the Tegra and retaining a decent framerate everywhere....
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    No - that's a secret for now :) And we'll try...

    No - that's a secret for now :)

    And we'll try and arrange some OUYA video at some point!
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    The Ball - Tripwire Interactive

    The quick plug for the game:

    The Ball was one of the winners of Epic's Make Something Unreal contest a couple of years back. Built by Teotl Studios in Sweden and published, initially over Steam,...
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