@wizzdingo
You are right, the game feels very much like bomberman playing it with a couple of your friends!
@rem0te
We thought about implementing a second control scheme like you discribe, but...
Type: Posts; User: TCTomm
@wizzdingo
You are right, the game feels very much like bomberman playing it with a couple of your friends!
@rem0te
We thought about implementing a second control scheme like you discribe, but...
RiotingSpectre don't worry, I am not taking any offense by what you say. We generally like getting as much feedback as possible. I do understand what you are saying, its just the nature of our...
Thanks for your feedback! We know this game won't be for everyone. The major reason for releasing this game is that we had so much fun with the original prototype in our team!
Guess what, we...
Hey, the game is purposely going to be local multiplayer only and you can read why in this interesting article:
Social aspects of local multiplayer – Why SPiN WARS wouldn’t work online
Also if...
Hi everyone,
I'm Thomas, Creative Director of indie developer Brightside Games and here is the first preview of our little upcoming OUYA game SPiN WARS.
Up to 4 friends battle each other...
Thanks for the great feedback.
Like I said, we haven't decided yet if we will make this prototype into a full release.
However we really like our little game and we will see if we can make time...
We submitted to CREATE last night but don't know if our game http://ouyaforum.com/showthread.php?1170-Super-Ushi-Adventures-CREATE-game-jam-multiplayer-tongue-em-up-)
is running. Anyone here willing...
Hi everyone,
I'm Thomas Bedenk, Creative Director at Brightside Games http://www.facebook.com/brightsidegames and I found this forum since you are following me on my twitter account @TCTomm after...