Hi! Soccertron developer here!
Of course that shouldn't happen, did you solve this?
Type: Posts; User: daviderosa
Hi! Soccertron developer here!
Of course that shouldn't happen, did you solve this?
Hi! Soccertron developer here!
I'm so sorry about this! I didn't know the OUYA would not cache the purchases for offline gaming! I'll try to find a workaround for this so it's possible to play...
Thanks for noticing! I've updated the post :)
Oh, that's really convenient, thanks! You can see I'm pretty new here :)
I don't really like the idea of limiting the game, but if it doesn't go well I'll try the Demo/IAP way...
And I enjoyed a lot watching you guys playing it! There's even a video around! ;)
At first it will be local, but I'm willing to make it online as well. In fact I did some testing a few months ago with an early version but the lag made the game unplayable. Fast ball movements are...
Hello Ouya community!
UPDATE 4 Oct. 2014: I've uploaded a demo version so you can try it before unlocking the full version!
My game Soccertron just launched on OUYA a few hours ago so you can...
Hey! I didn't see this response! Maybe I need to activate notifications on comments?
Anyway, I just wanted to let you know that I solved the problem with a minor change: Commenting out every key...
Oh, crap :(
I don't have much hopes, but I'll try to talk with Tim Graupmann on Monday and see if he has any options.
Meanwhile, as my game is "paid only", I'll just change the...
Hi! I'm getting a similar problem:
My Unity game supports LOTS of platforms (PC, Mac, Linux, Blackberry, Gamestick, Amazon's Fire TV...) and gamepads using InControl. I was about to send it to...