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Type: Posts; User: Jawdy

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  1. Many systems use GameSparks as their back-end,...

    Many systems use GameSparks as their back-end, and if OUYA did the same, then this could/would take away a large part of the effort.

    We could always look to start a community version of this....
  2. I've been looking at using this guys stuff:...

    I've been looking at using this guys stuff: http://brekel.com/

    More just to experiment with both body and face performance capture, test our pipelines to output the models from a "Tool" to...
  3. Are you noticing the slow-down in release builds?...

    Are you noticing the slow-down in release builds? Or Debug builds only?
    Do you have any ANEs in your AIR project?
    Are you handling the enter background and foreground events? And if so, what are...
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    This is really interesting and certainly...

    This is really interesting and certainly something that should not be happening! It's probably worth dropping OUYA a message - for us, for example, we've had a couple of builds "fail" OUYA...
  5. Hell yeah I'd like a copy of this game :-)

    Hell yeah I'd like a copy of this game :-)
  6. Faster turn around for bipedal animations -...

    Faster turn around for bipedal animations - especially more custom things like fighting.
    One thing I really want to try IMU based mocap systems on, is wrestling and ju-jitsu. The marker occlusion...
  7. Cool! I didn't see that they also have some...

    Cool!
    I didn't see that they also have some sensors on the fingers! Which aren't typically something that "lower-end" mocap solutions track... well, not without a lot more cameras (if you're going...
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    I saw that - damn testers actually testing and...

    I saw that - damn testers actually testing and finding bugs ;-)

    Anyway, as for the new build, I'm working on some fixes, but these crashes (and the release crash logs) are tough SoB's to get to...
  9. Nice to see more companies getting into this! ...

    Nice to see more companies getting into this!

    The awesome folks at YEI have been using IMUs to create MoCap solutions for some time - and they, too, ran a Kickstarter for their PrioVR system. ...
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    If you jump on it now - and then again when the...

    If you jump on it now - and then again when the update goes live, you should totally see all the changes and hard work that the team has put in :-D

    Also, if you get the chance, we'd love to hear...
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    In the meantime - and once it's released - check...

    In the meantime - and once it's released - check out the updated (and improved!) Armada mode with our more sinister AI... and if we could get some feedback on those changes, that'll help us to...
  12. Thread: Hi i'm Otakupunk

    by Jawdy
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    Hi Otakupunk - nice to see a major collection of...

    Hi Otakupunk - nice to see a major collection of OUYA games on a YT channel :-D
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    HUGE update has been pushed to OUYA for...

    HUGE update has been pushed to OUYA for verification.
    This update has:
    - Massive improvement in performance (fixed back buffer adjustment; asynchronous physics; around 20% overall boost in...
  14. Which process is taking forever? Can you explain...

    Which process is taking forever?
    Can you explain a little more?

    What do you mean "bad SDK integration"? Is the Unity plugin, that hooks to the OUYA SDK not working as expected? I'm certain Tim...
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    Are you serious? He gave you a genuine and...

    Are you serious?
    He gave you a genuine and accurate answer. No, you can't just "Mod" it, not without some kind of mod tools FROM the developer, which for this kind of app is completely unavailable...
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    From this link...

    From this link, you can see that the developer is OUYA inc. You could try dropping them an email or hitting the official forums.

    OUYA reps usually frequent this forum and are probably aware of...
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    I'm going to be implementing a more "diverse" DLL...

    I'm going to be implementing a more "diverse" DLL for the engine we use (Project Anarchy).

    But right now, we get the receipts and if the game has been purchased, update some token in a file in...
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    As others have said, if you're using the standard...

    As others have said, if you're using the standard Bluetooth antenna, even adding a second causes a noticeable difference in performance.

    USB, or using varied dongles does look to be the way...
  19. Thread: I'm back

    by Jawdy
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    Glad to have you back, Star!

    Glad to have you back, Star!
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    Absolutely - one could see the core of their game...

    Absolutely - one could see the core of their game porting over, quite easily... and you can have static/baked lighting, which would help with the illusion, and use blob shadows instead of beautifully...
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    I would wager that, with all the effects they're...

    I would wager that, with all the effects they're currently using, we'd never see it on the OUYA - even though they list "Android Consoles" as their target.
    The Tegra 3 powering the OUYA is sadly...
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    GDC is phenomenal - the tickets can appear a...

    GDC is phenomenal - the tickets can appear a little steep (especially all-access), but absolutely worth it! And if anyone does go, make sure to queue early and attend the "Experimental Gameplay...
  23. Thread: Limbo

    by Jawdy
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    Awesome! There are a few differences between...

    Awesome!
    There are a few differences between some of the controllers, namely the D-PAD on the OUYA being buttons (as one would expect!), yet on other devices it's another pair of axis (like a...
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    [Storage] I've not had much luck with passive USB Hubs -...

    I've not had much luck with passive USB Hubs - afaik, it has to be a powered USB Hub.
  25. Fixed the list for you ;-) Aren't these...

    Fixed the list for you ;-)



    Aren't these still running at $300 or thereabouts?
    I'm still a fan of what the Shield is doing, but it's also more about portable gaming and less about the TV...
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