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Type: Posts; User: Jawdy

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    This is something that OUYA Everywhere is...

    This is something that OUYA Everywhere is designed to help, in the long run... at least, iirc.
    Developer with the ODK and if you use the Facade (for purchases), Controller inputs etc, then they...
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    I have a developer release console (the oldest...

    I have a developer release console (the oldest public release that there was!) - with the fancy frosted plastic, haha... and that said, I've had no problems with the WiFi or Bluetooth.

    Now, that...
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    Agreed! This would be amazing if it one day...

    Agreed! This would be amazing if it one day loaded on my OUYA :-D
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    That sorts the 2D side of the engine, but not the...

    That sorts the 2D side of the engine, but not the 3D side... and I didn't have to do any of that! Just used version 4.3, hit deploy and the sticks and buttons all work :-)



    That's fantastic!!!...
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    It's very odd! First thing was to disable Mobile...

    It's very odd!
    First thing was to disable Mobile HDR in the project settings. So that's off - and from what I gather, Tegra 3 wouldn't even launch if that was enabled.
    I tried a bunch of the test...
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    Right now I have a quick Blueprint in place to...

    Right now I have a quick Blueprint in place to make some console calls in order to drop the res and show the frame rate - down at 720p, frame rate was coming in at just under 10fps, with the...
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    OK, so my impatience got the better of me and I...

    OK, so my impatience got the better of me and I signed up, have the UE4 launcher (and 4.3 Engine version)... fired up the tutorial documents, started a "Blueprint" FPS base project and quick-deployed...
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    Swift - have you deployed to the OUYA yet? I'm...

    Swift - have you deployed to the OUYA yet?
    I'm just wondering as we're experimenting with other engines and technologies and, back from my UDK/UE3Mod days, I've thought about joining the UE4...
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    I totally get this, btw! Lots of people have...

    I totally get this, btw! Lots of people have thought I (and my company) were nuts for backing, supporting and developing for OUYA - but you've hit the nail on the head, for me: It COULD be so good!...
  10. Thread: TubiTV?

    by Jawdy
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    There could be a plethora of reasons. According...

    There could be a plethora of reasons.
    According to their site (http://tubitv.com/), there's no mention of an OUYA version - Android, yes. So it could be that TubiTV wanted it removed?
  11. Folks, let's make sure we keep this thread on...

    Folks, let's make sure we keep this thread on topic - please!

    @strangedave: I, and I would wager many folks here, can actually see where you're coming from. But it's hardly a huge deal, someone...
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    Updates, Updates, Updates!

    We've made some great progress, mostly in the back-end of the framework, sorting out the server-side stuff and of course, all the lovely physical rewards.

    Anyone have any questions? Or anything...
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    What are you using to build the APK? Eclipse?...

    What are you using to build the APK?
    Eclipse?
    Or some other IDE?
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    I've attended far too many amateur events where...

    I've attended far too many amateur events where the Ref's should've stopped it - that guy was *rocked* several times in the video and it shouldn't be down to the fighter to try and protect his...
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    Man, I love the Extra Credits series, and this...

    Man, I love the Extra Credits series, and this one is by far one of my favourite videos - yup, just like you, I had to watch it again :-)

    And it is so very, very true. Start putting things...
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    ^This^ was a big thing for me - working jobs I...

    ^This^ was a big thing for me - working jobs I hated, being exhausted when I got home and nuking my weekends for the love of game dev meant that I just took the leap. Totally worth it. It's even...
  17. *cough*Seven Teas*cough* Obvious (and...

    *cough*Seven Teas*cough*

    Obvious (and shameless) self-promotion... but I'm super-excited to see our little foray hit the OUYA. Getting one of the frosted-plastic Dev boxes however many moons ago,...
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    Thanks folks :-) All being well, I should be...

    Thanks folks :-)

    All being well, I should be able to provide pretty big updates on a fortnightly basis! Figure that'll be a little more exciting than monthly and it fits in with our sprint...
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    Yes yes! Update time :-D We've been insanely...

    Yes yes! Update time :-D

    We've been insanely busy getting things together for both the game and the end of the Kickstarter campaign.
    All of the surveys have gone out, so people should be sending...
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    We have some conversations internally and with...

    We have some conversations internally and with OUYA to figure out the best price.
    But, with feedback and previous conversations with other members on here, we'll be breaking up the options. So you...
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    Our targets are to have it to first Beta around 3...

    Our targets are to have it to first Beta around 3 months from the close of the campaign - it takes a further 2 weeks for us to get the money from Kickstarter, so we need to factor that in, along with...
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    Over the last (woah, 15 hours since it was...

    Over the last (woah, 15 hours since it was funded!!) day, we've had a number of people who have asked if they could support the game, pre-order or some other method, so we're going to get something...
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    Holy something of something was that nerve...

    Holy something of something was that nerve wracking!!

    Seeing people up their pledge and with seconds to go, some people dropping down! But wow, we made it across the mark and I just want to say a...
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    We. Are. So. Close! ...

    We. Are. So. Close!

    http://gaslightgames.co.uk/images/7TeasKS_Current.png
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    KS is an "all or nothing" funding method - so...

    KS is an "all or nothing" funding method - so we'll need to hit the target!

    Many people have reassured us that there's usually a good surge in the last few hours... so if anyone is thinking of...
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