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Type: Posts; User: Jawdy

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  1. Replies
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    Part of it could be solved with server-side...

    Part of it could be solved with server-side validation, but this can be difficult as you need to throw data around so quickly in real-time games that you can introduce lag :-/

    As for closed vs...
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    Cheers Sluup! I knew it had some backwards...

    Cheers Sluup! I knew it had some backwards compat' for the PSX, but maybe it was wishful thinking for the PS2 support in there, too :-)



    Hahahaha :-)
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    I'll just leave this...

    I'll just leave this here.



    Yup, I too would prefer a sizable jump. After getting my hands on a FireTV, Nexus Player and VitaTV, our faithful cube really does lag behind, in every way! Not...
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    If you're able to get the functionality going, I...

    If you're able to get the functionality going, I can see it being of great interest to a LOT of folks!

    However, if you look at something like GameSparks, then there's quite a lot that needs to be...
  5. Thread: The Wii U Thread

    by Jawdy
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    8,644

    Nintendo have changed their approach a LOT over...

    Nintendo have changed their approach a LOT over the past year or so, maybe a little longer. There's a bunch of stuff that I know that I can (and can't!) say... but one thing, if anyone is interested...
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    It could be something within the ODK, but I'd...

    It could be something within the ODK, but I'd wager it's more LibGDX detecting the controller and doing the hard work for you.

    The interesting thing with PS3 controllers is that every button is...
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    Just like Rhelik asked, we'll need more details....

    Just like Rhelik asked, we'll need more details.

    Now, that said, you have a few things you'll need to think about.
    The first is, from a "Windows" terminology, the Tab Index. That's when you hit...
  8. I'm not normally a massive Anime fan, but Cowboy...

    I'm not normally a massive Anime fan, but Cowboy Bebop is one of my favourite shows, not just animation. Adore the style, the voice acting, the characters, the locations, the stories (both the...
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    6. 2 frosted plastic "OUYA Devs" from the KS...

    6.
    2 frosted plastic "OUYA Devs" from the KS backer (rockin' the oldest controller firmware, I think)
    4 Black/Grey with the latest firmware.

    It's hilarious the difference between them!
    I...
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    First, I wouldn't say this was about "Indie Dev...

    First, I wouldn't say this was about "Indie Dev Entitlement", but a complete and total idiot ignoring the fact that death threats aren't to be thrown around and followed up with "it was a joke."...
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    I doubt we'd even have a rough idea - unless...

    I doubt we'd even have a rough idea - unless folks download most/all of the games and systematically try them one-by-one.

    As a developer, this is a double-edged sword.
    On the one hand, we want to...
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    How very true - although both are two-plank-w***s...

    How very true - although both are two-plank-w***s ;-)
    (Yes, I'm a boarder... hmm, not a very good one, though)

    Back to the OUYA however. We have a pre-release, developer model, in the clear...
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    Beer. Be it a lager, pilsner, ale, stout, porter...

    Beer.
    Be it a lager, pilsner, ale, stout, porter or any of the many variations - so long as it's a solid brew, can't go wrong.

    The fantastic "Brew Dog" here in the UK beyond fantastic! :-D
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    It might also be worth explaining what's your...

    It might also be worth explaining what's your current/target technology: Custom Engine; Unreal; Unity; Project Anarchy etc.

    And another side of things, I think I've mentioned elsewhere, is: Do you...
  15. ^This^ Having to buy a separate controller...

    ^This^

    Having to buy a separate controller isn't a problem for some, but to push games, it can be. Especially if you're average Joe doesn't have a (widely supported) Bluetooth controller lying...
  16. I got the Flappy demo without having to do...

    I got the Flappy demo without having to do anything "extra"!
    Just installed the prerequisites of the UE4 SDK, installed UE4, built and deployed - and it just ran!

    With Wraithborne, The Ball and...
  17. The first thing that has to happen, is those...

    The first thing that has to happen, is those games already funded/accepted by the FTG Fund need to come out! Or at least, see some more of them. That should verify what we all hope/know about the...
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    This is something that OUYA Everywhere is...

    This is something that OUYA Everywhere is designed to help, in the long run... at least, iirc.
    Developer with the ODK and if you use the Facade (for purchases), Controller inputs etc, then they...
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    I have a developer release console (the oldest...

    I have a developer release console (the oldest public release that there was!) - with the fancy frosted plastic, haha... and that said, I've had no problems with the WiFi or Bluetooth.

    Now, that...
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    Agreed! This would be amazing if it one day...

    Agreed! This would be amazing if it one day loaded on my OUYA :-D
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    That sorts the 2D side of the engine, but not the...

    That sorts the 2D side of the engine, but not the 3D side... and I didn't have to do any of that! Just used version 4.3, hit deploy and the sticks and buttons all work :-)



    That's fantastic!!!...
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    It's very odd! First thing was to disable Mobile...

    It's very odd!
    First thing was to disable Mobile HDR in the project settings. So that's off - and from what I gather, Tegra 3 wouldn't even launch if that was enabled.
    I tried a bunch of the test...
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    Right now I have a quick Blueprint in place to...

    Right now I have a quick Blueprint in place to make some console calls in order to drop the res and show the frame rate - down at 720p, frame rate was coming in at just under 10fps, with the...
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    OK, so my impatience got the better of me and I...

    OK, so my impatience got the better of me and I signed up, have the UE4 launcher (and 4.3 Engine version)... fired up the tutorial documents, started a "Blueprint" FPS base project and quick-deployed...
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    Swift - have you deployed to the OUYA yet? I'm...

    Swift - have you deployed to the OUYA yet?
    I'm just wondering as we're experimenting with other engines and technologies and, back from my UDK/UE3Mod days, I've thought about joining the UE4...
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